it is within the realm of possibility.
Priority is medium.  12.2 of the resources are being devoted to it.
 
I guess all that's missing is a modder's comment:
[Starts Notepad++]
[Opens CoreStardock.xml]
[Starts Editing]
 
<LH>
<!-- PATCH + DLC -->
<SDPersonality InternalName="SD_SuperBusy">
<SDGamePhase InternalName="Late">
<SDPriority InternalName="LH_1_6">
 <Type>Patch</Type>
 <PriorityValue>#</PriorityValue> <!-- Comment: Number goes here -->
 </SDPriority>
<SDPriority InternalName="DLC05">
<Type>DLC</Type>
<PriorityValue>#</PriorityValue> <!-- Comment: Number goes here -->
</SDPriority>
</SDGamePhase>
</SDPersonality>
</LH>
 
[Closes CoreStardock.xml]
[Opens CoreFans.xml]
[Starts Editing]
<LH>
<!-- FIX -->
<SpellDef InternalName="Summon_Patch_and_Content">
<Prereq>
<Type>Game</Type>
 <Attribute>LH</Attribute>
 </Prereq>
 <SpellResourceCost>
 <Resource>Gold</Resource>
 <Amount>5</Amount>
 </SpellResourceCost>
<GameModifier>
 <ModType>Game</ModType>
 <Attribute>Patch</Attribute>
 <Value>1.6</Value>
<Provides>Releases LH 1.6</Provides>
 </GameModifier>
<GameModifier>
<ModType>Game</ModType>
<Attribute>DLC</Attribute>
<Value>5</Value>
<Provides>Creates LH DLC05</Provides>
</GameModifier> 
<FanData FanPersonality="Fan_Wallet">
 <FanPriority>#</FanPriority> <!-- Comment: Number goes here -->
 <ValueCalcWrapper>
 <ValueType>IsTargetWorthy</ValueType>
 <Calculate InternalName="Calc" ValueOwner="TargetUnit">
 <Expression><![CDATA[[UnitStat_LH_Team]]]></Expression> <!-- 1 or 0 -->
 </Calculate>
 <Calculate InternalName="Value">
 <Expression><![CDATA[[Calc] > 0]]></Expression>
 </Calculate>
 </ValueCalcWrapper>
 </FanData>
</SpellDef>
</LH>
I'm not sure if this will fix the problem, I couldn't validate my xml because we don't have access to XML Schema Reference...
 
 
 
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