I have a lot of pet peeves, and its true, but among them are supposed Turn-Based Strategy games allowing for strategic depth (versus the APM fests of RTSes) ... but for some reason its been accepted you are limited to seeing moves on screen. GC2 and some other TBSes will zoom around the map to show moves, but you really gotta stare at the minimap to see where the action is taking place and keep all the action in mind.
Why the heck not simply have a system for showing what transpired while you are taking your next turn? Could maybe be in the form of a 'replay last turn' button which will replay all unit moves (within your unit detection ranges) with your current view (instead of jumping around to all the action), or alternatively maybe togglable arrows showing path advances , maybe markers (also togglable) showing where unit engagements are and maybe at least some small icons to indicate whom attacked whom, whom was destroyed and some indication of how much damage the victorious unit took in the engagement. This way, we don't have to worry about blinking during end turn processing/automove completion and missing what happened.
I don't know if anything like this has been tried in a game, but its something I've felt could help reduce gameplay frustration.
I hope some consideration is given for something like this ... though I know there's a lot of noise on suggestions for the game.