Quoting Magnumaniac, reply 9Only if you let them Neilo
Quoting Sole Soul, reply 12Now, now. Let's not make Neilo feel too bad!
Now, obviosuly my statement rings true for 99.8% of the GC2 community. No-one, and i mean no-one can match your colony rush Mag. I've seen it, and it frightened me!!! LOL.
Both you guys had a mechanical understanding of the game beyond the norm, so i feel ok about my statement for the rest of us rush mortals! |
Anyway, when i could sue for peace and get ~900 planets by end of year zero without building one colony ship, why learn to rush! Though i gave up that play style long ago, the last few games i played of GC2 were in the traditional style, much more fun!
Great to see you both on the GC3 forums!!
That much is true, but that's no reason to make the colony rush worse for the player. What we need, as always, is to make the AI better. As you said, anything below Painful is comparatively a cakewalk (pun intended) once one has played the game for a while. For instance, I enjoyed DL greatly, and enjoyed DA even more once I got used to it, but there's no denying that almost all of the changes when going from DL to DA were designed to make it harder on the player (see: engine nerf), because it was deemed too difficult to get the AI to use everything properly. Nor will I deny that at least some of those changes were good for the game as a whole-but I still take issue with the design philosophy.
Well, in reply #3312 in the ToE thread (link will only work if you're not logged in-just reported problem here), Mumble begs to differ
But whether I'm first or second, Mag's rush was always the bar to beat, for me. It's one of the things that pushed me as far as I went, mechanics wise-so credit where credit is due.
As for your question of why to straight-up colonize yourself, the reason is rather simple: The AI is bad at building
I'd much rather get the planet myself, build it up myself, make more money, and have pop maxed much earlier, thank you very much.
But then again that's how I've always played, from the start, because that's what's fun for me, haha.