No turn-based combat either. I would rather keep it as it is then.
The developers would also have to develop an AI for that, which could detract from them improving other parts of the game. An AI that isn't easy to exploit.
I don't need to be in absolute control of individual units. Letting me determine fleet compositions, tactics etc. beforehand is sufficient and with the option of letting me watch things play out is fine.
Well, that is true it is not an easy task to improve an AI, but just 1 single battle changing decision would be amazing improvement rather then having everything boring and Representative... think of random events except the option you choose can either help you or hurt you in the long run, you don't need an AI for that as it is 100% player choice.
This would also work for planetary defense.
Maybe players on multiplayer choices could cancel out the option you chose, sort of like a rock paper scissors formula. For example the general will give you an option to flood the enemy base, while the other general chose to hide in underground bunkers for defense... obviously the defender was stupid and this mistake cost about half his army.
Then again if this would be way better use of the 3 choice pop ups used for determining you are good or you are evil.
Every single planetary invasion scenario will be different depending on what structures or terrain is on the planet, and generally speaking your home planet of each race will be the same giving the defending player a home world advantage.

Whoops, I forgot about anything else the defender gets the advantage, since being rewarded for choosing the right defense at the right time is a viable option.