GENERAL NOTICE:
Text in CAPS is merely formatted so for ease of formatting.... please dont take it as shouting.
EDIT: And I swear, one day I will kill that quoting system....
Aresiv...You are starting to go childish here. First you accuse me of trolling, then you reiterate your mantra about the factional "power rankings", as a dozen time before, completely ignoring my point about culture. Then as a proverbial cherry on top, you try to deny undeniable. Congratulations.
I rather not comment about who is the childish one here.....
"Noooooooooo..... dont touch the Vasari... I need their overpowered stuff so I can imagine I am great player when in fact I am not."
I will say this for the last time..... you play against the AI.
Now... that is fine..... I do too, when ICQ is mostly empty.
But with the natural limitations any AI has, comes the price that many things work against it, that will not work against a human enemy with even remote understanding of the game.
Or to make it short and simple..... playing against the AI in most cases offers NO INSIGHT or UNDERSTANDING about balancing issues.
So with all due respect to you.... unless you go on ICQ and make a record of at least 100 games against human enemies..... you simple lack the deeper understanding of the game to reasonable discuss about game balancing.
Your point of culture was hardly ignored... merely disproven.
Its very cool you made the effort to copy-paste part of the lore. Whats not so cool, how you try to support your view by ignoring the implications of what is written in that lore in terms of gameplay.
What about you ignoring the - far more notable - implications about them wanting to DESTROY the TEC... not assimilating... that a nice limited bonus they sometimes enjoy.... but their primary goal is to exterminate the TEC. And then assimilate the few survivors into the unity.
TEC actually are economic faction, Vasari economy might be better than that of Advent, but certainly nowhere near TEC one. Additionally, as you talk about lore and how things do not make sense with Vasari in regard to lore - the Vasari are actually meant to be a military faction, with a mobility upside that is. Do not know where this notion about Advent having strongest military comes from - the Advent were meant to be the "culture" faction from the beginning.
It should be noted that Vasari economy is a lot closer to TEC economy than the Advent economy is to the Vasari economy. The difference between 2. and 3. in economy is larger than between 1. and 2.
I am challening your viewpoint of Vasari being the military superior faction. Here is the lore taken from the manual:
As you seem to have difficulty reading bold text, I gave the dediciding parts of the Vasari lore a different colour...
THE VASARI EMPIRE
The ancient Vasari Empire once ruled over countless worlds. Beginning at the galactic core,
the empire expanded uniformly, and brought hundreds of alien races under its control. While
most of the species the Vasari encountered were primitive and peacefully subjugated, more
advanced civilizations were harshly enslaved. Once conquered, these species were integrated
into Vasari society as “valued citizens,” giving them minimal standing in the Empire. Each
world was then locked down and ruled from vast orbital structures in order to minimize the
chance of rebellion.As with all empires, the Vasari civilization‘s fall began from within. Ten thousand years ago
the inner worlds of the empire fell suddenly silent. Expecting nothing more than rebellion
by the local species, a local wing of the Dark Fleet was sent to restore order, but no status
reports were ever received. Soon three more planets fell silent off the communications grid,
and while Internal Intelligence deliberated on the response of what could only be the work of
traitors, several more worlds went dark – including the ancient Vasari homeworld.
The rate of expansion of this unknown enemy was astonishing, far exceeding even that of the
entire Dark Fleet! As a last resort, the Dark Fleet Veerr brought the bulk of their forces back
from the expansionary frontier for a blind assault on whatever was eating its way out of the
empire‘s core worlds. When a single, heavily damaged warship from the Dark Fleet appeared
out of phase space in orbit of a planet on the empire‘s perimeter, the inhabitants decided
to board the ship. What they found were the remains of a once battle-hardened crew driven
mad with fear.
Yes.. the Vasari were once a military conquering faction..... but that is the past. If the Vasari Empire... and not the refugee fleet... had met the TEC or the Advent it would have utterly crushed them by numbers alone. But that is a theoretical value, as it did not happen.
Now to the present, shall we? This is where Sins of a Solar Empire begins. The Vasari Empire is GONE ..... FOR 10 MILLENNIA.... all that is left is a comparable small fleet of refugees. This fleet of refugees is on the run..... and now according to the lore they meet the TEC that after intial struggles brought their advance to a grinding stop. A few years later the Advent show up and put additional pressure on the TEC.... soon a 3 front war erupts as systems switch owner on a regular base. After initial sucesses for both the Vasari and the Advent the sleeping giant TEC is awakening and now throws its enormous industrial might into the battle, turning the war into a murderous slugfest with the main front lines being nearly unmovable on a large scale.
Again... the Vasari Empire... would have crushed both TEC and Advent together... no doubt about that. But as you can see the Vasari Refugee fleet was - according to the lore - incapable of even taking down the TEC..... and so there is no way it will be capable of taking down both Advent and TEC. Which is actually not a problem for them, because they are running for their lives and have no wish to hold any territory on a permanent base.
In a rare act of autonomy, the colony made the decision to evacuate to a system far from
the Empire. It would prove to be the last time they would ever see Vasari space. For the next
10,000 years the Vasari refugee fleet travelled from system to system, dropping warning
beacons on their way, spending only enough time to replenish their resources before moving
on. No matter how far the Vasari travel, their warning beacons fall silent; their unknown
adversary continues its march toward their extermination.
Now if this ALL is not Hit and Run, nothing is. The Vasari played Hit and Run for 10000 years...... until the TEC was capable of mounting meaningful resistance stopping their advance. The TEC now throws their entire industrial might against the Vasari.... fielding vessels in numbers that the Vasari cannot hope to defeat. Before the arrival of the Advent, TEC launched a counter offensive against Vasari..... even putting the Refugee fleet on the defensive. Now with TECs power being divided between Advent and Vasari.... smaller territory gains are possible.... but not enough to feed the hunger of the Vasari refugee fleet and not fast enough to outrun their dreaded Nemesis. The Vasari are desperate.... besides being thousands of year ahead in technology compared to the TEC and still having a slight advantage above Advent, they cannot defeat their enemies with brute force. The days of the Empire are long gone, after all and so they have a LIMITED amount of ships and resources to spare.
And so the new doctrine of the Vasari has become the Guerilla War..... Hit and Run in combination with dirty tricks only possible for them due to having a edge above TEC or Advent in certain areas.
The Vasari cannot afford a full scale "fair" war anymore.... they are running out of time and resources. If they could, they would no doubt enjoy conquering and subjugating both TEC and Advent... but fact is.... they cannot. They are refugees fighting for survival, not an Empire on conquest.
So they now Hit hard..... with dirty tricks... take everything the can "carry" and then
RUN LIKE HELL... away from their Nemesis.
So I agree about mobility as a theme for them.
Military superiority however, is a thing of the past, 10 millennia ago. A thing of the Empire... but not the remaining refugee fleet.
If it was not for a technological advantage ( for dirty tricks), the Vasari would stand no change according to the Lore. Remember... TEC alone hold the line against them and even launched a counter offensive against their refugee fleet, until the Advent arrived and caused TEC renewed worries and forced them to divide their forces.
The Vasari Loyalists
Desperate to continue on their journey with the resources they need, the Vasari Loyalists have
returned to the Empire’s tried and true methods of taking what they want. However, the
Loyalists are not interested in subjugation, only in moving on as quickly as possible. To this
end the Vasari Loyalists deploy the most powerful weapons in their arsenal to begin a war of
attrition.
They are desperatly running.... they dont even have time to conquer.... just to temporarly hold systems... exploit them.... and then run like hell.
As both TEC and Advent (only in Lore
) mount heavy resistance, the Loyalist now for the first time in 10 millennia have thought about improving their weapons...... you see.... both Vasari Titans have been built in the past..... as you can see at their Titan Foundry who is nothing but a huge phase gate. The Vasari could have used their Titans for the last 10000 years..... they just had no reason for it as all resistance they meet so far didnt required advanced weapons or Titan Class Warships. Only TEC and Advent (only in Lore
) offered so heavy resistance that they were forced to reconsider their options.
The Vasari Rebels
As with their Loyalist cousins, the Vasari Rebels are also frantic to move on from this region
of the galaxy. Rather than risk becoming mired in more long years of war, the Rebels seek
to cooperate with the Traders and Advent. They believe that only by working together can
everyone escape their unknown adversary successfully.
They too want to run like hell, but unlike their Loyalist Brethren, they realized by now that taking the resources they need to escape by force
is at best a lenghty process, for which they have no time (Nemesis still approaching from behind)
and at worst impossible alltogether. (They tried for 30 years already).
So that makes the goals of all 6 factions something like this:
TEC Loyalists:
- Hold the line... at any cost
- Retake enslaved systems IF the opportunity arrises.
- Novalith the shit out of all opposing factions, cooling their lust for conquest.
TEC Rebels:
- Exterminate the alien scum, the witches and the fools who are hiding behind their defenses.
- Expand and conquer ANY system you come across.
- Exterminate the surviving alien scum, the surviving witches and the surviving fools who are hiding behind their defenses... yes in that order.
Advent Loyalist:
- Take bloody revenge on the TEC.
- Conquer the entire galaxy. (TEC + Vasari held territory) (Prophecies of dominion according to Lore)
- Assimilate any - lucky? - survivors into the unity. (Those we have not enslaved.... ermm converted by force yet)
Advent Rebels:
- Primary Goal: Cleanse the unity from its corruptive influence.... if necessary by eradicating the Advent Loyalists.
- Handle annoying distractions (TEC, Vasari) along the way.
- Restore the Unity to its true destiny. (Whatever that is, but since exterminating TEC and conquering the Galaxy is what the Loyalist want to do, it likely wont be the plan of the Advent Rebels. Maybe peace?
Vasari Loyalists:
- Bring the fleet into movement again, search old databases for anything useful to help us temporarly breaking enemy resistance until said enemy moves in heavy reinforcements.
- Exploit the planets as fast a possible and all other resources too. (Justification for superior Vasari extractor upgrades and similar stuff)
- Run like hell before the enemy is back in full force or worse, our Nemesis arrives.
Vasari Rebels:
- Somehow convince our new valued allies that it is in their best interest to help us grab resources as fast as possible and then to run away like hell together from the Nemesis, that likely wont spare TEC or Advent, too.
- Hit Vasari Loyalist and all others who stand against us atleast so hard that they wont delay OUR escape plans.
- Possible... find some dumb fools empire to put between you and the Nemesis, in the hope of slowing it down.
The Advent are about revenge and military strenght first.... their - slighty - superior culture is as I would guess merely an ingame representation of their collective like mind.
BTW, this is taken from the Sins Wiki:
Advent Faction:
Advantages: .....
Disadvantages: If it's not about pounding your enemy with sheer brute force, it isn't Advent's strong suit. Although it comes earlier in the technology tree, Advent culture is no more dangerous than any other kind of culture...
Last Edit of this page and especially the Advent part, is quite some time ago. So, no... I did not make that up.
The Advent build an empire for 1000 years with the sole intention to wage war against the TEC... and to conquer the Galaxy afterwards. If that is not militaristic idk what you understand under that term. The Advents thirst for revenge (by military force, or what do you think? That they send preachers with flowers?) is so large that they NEGLECTED any development not immediatly concerned with pounding the shit out of TEC. The result is a poor economy. Vasari economy is better, because their history teached them the value of trade and because they are on the run, the developed advantages in the fields of resource extraction and keeping.
So by any means, the Advent are more military oriented than the Vasari..... here the ones who want to take revenge and to dominate the Galaxy..... and here the ones who are running away from an unknown terror that decimated their once proud empire down a puny refugee fleet.
I hope that this does finally settle the Lore argument.
But now again to the matter at hand.
The balancing of the game.
The obvious issue there in order of importance the culture is in the last spot. This is at least how the players perceive the game IMHO, or in other words i guess it is more natural to people to take care of military and economy first an foremost, as they bring to you visible results of your actions. On other hand the culture is bit more abstract and majority of people prefer to win the game by power of their fleets, not power of their culture. I can understand that as i am the same way BTW.
Anyway, this IMHO leads to a situation, where even Advent players neglect the culture willingly and i think this discussion is a good testament to that. Why are we anyway talking always about how Advent stands no chance in battle of weapons against Vasari, when area of Advent expertise is a culture? Why are you not complaining that culture - the main supposed power of your fav faction - is not good enough to make a difference instead?
We discussed above that culture is only a secondary trait of the Advent faction, they are firstly about military. Their culture is merely a ingame representation of their collective like mind.
Culture has been always quite weak.... ever since the very first Sins game back in February 2008.
The reality is, you cannot win a game with culture. By the time, you are owerpowering enemy worlds with your culture, you have already won. Culture is to slow and to easy countered to achieve you anything and so even Advent usually only build one culture center at a good spot and that it... unless hostile culture should make it necessary to construct a second one.
Now.... Advents only slighty better = still weak culture is not an issue for the game balancing wise. Because their military power advantage over TEC does perfectly compensate for their poor economy. TEC having the best economy can afford the losses Advent cost them and so those 2 factions are nearly perfectly balanced. Least because Advent culture is no more dangerous than TEC culture.
Now.... if you buff TEC or Advent.... this delicate balance will shatter.... buff Advent culture in any meaningfull way (had to be tremendous increase).... TEC dies.... buff TEC military in any meaningfull way... Advent dies
The solution for the Vasari problem is not to make TWO factions OP.... the easier and BTW more fair solution is to make the ONE faction that is the cause of 95 % of all balancing headaches weaker. And that faction is Vasari. Bad news for a Vasari whore, I know.
Of course one could change the entire way of the Advent culture... but this would without any doubt result in the need to rebalance the game FROM SCRATCH again.
And I somehow dont think that the developers are ready for that.... not if there are far easier and more comfortable solutions to the problem (Vasari nerf).
What i am trying to say now, perhaps we should be discussing the ways of making culture more relevant, thus buffing the Advent the way the faction was designed, instead of this constant whining about Vasari being OP.
I sense the fear of a Vasari Fanatic that further discussion about the Vasari might bring in some long overdue nerfs to that faction.
Your attempt to derail from topic has failed.
Anyway. what is more important here, is the little word "almost". Saying "almost won" at least to me implies that he in fact lost. And that was actually what i was asking about. I am not interested whether VL players can go and "almost" win in 1v3 situation regularly.
You are not seriously considering that 3 v1 should leave the 1 any chances?
3v1 on a remotly similar skill level ends with the SWIFT death of the 1 . True for Advent and TEC.
Now... there is nothing to say against that the full mobile VL can run away for a while...... I have no problem with that.
I however have a problem when the Vasari player is not running for his life as he should in 3v1..... damm... as he should in 2 v1 on a similar skill level.... but is making a fight to the death that nearly brings the 3 players into defeat.... that is clearly a sign of a unbalanced game.
Turchany is right... you can ignore culture.... although most people build 1 center or so to have the 10 % allegiance boost.
Are you suggesting that culture centers should act like trade ports or be as beneficial as TEC trade ports? Because like Advent have their own trade ports. Some games you wont get the chance to go culture as advent, same way TEC cant go trade ports some games. Its an extra feature of the race that sometimes can be used to gain advantage.
No.... that is a not so good idea.... as Advent military is considerable superior to TEC military..... giving them a good economy will spell end for TEC quite permanently.
Aggression is key for advent, they are not a sit back and build mass trade ports and upgrade extractors faction, even the lore supports it.
Sitting back hiding behind defenses is usually a bad idea in general.... unless you really cant take any planets from your enemies anymore or are facing unhealthy odds.
And nobody wants all races to be the same.... but I think most people want all races to have equal chances of victory.
For the last sentence, how can they not sit back and fight effectively when basically Vasari massacres them? How can they be aggressive (and not foolishly) if all their ships are likely to be easily killed by Vasari while they can't effectively rebuild them like TEC?
Exactly one of the issues.....
In culture (only own territory): Lously 20 % phase missile block.... so your ships die within 18 seconds instead of 16... great.
Outside of culture - enemy territory:
Orky
Disruptor Nanites (5 minutes no Shield Regeneration, No Antimatter Regeneration, no Hull Regeneration)
Hangar Defense (lock strikecraft in phasic trap and more phase missible bombers)
Likely a phase gate (Entire Vasari fleet there within 1 minute max.... 20 seconds if he paid attention (Vasari sensors detect ALL phase space jumps)
And of course a nice and hefty damage increase for the Vasari because they are now in their own culture.... even more damage to phase missiles..... Advent taking a heavy fortified Vasari system? Maybe with 8 times numerical superiority and severe losses.
And you are OK with that? Obviously yes, as your suggestions are related to Vasari and nerfs to them, regardless of the fact, they have nothing to do with culture being worthless.
You were the one who begun to argue about Advent being all culture.... an argument disproven in every detail by now.
Besides, TEC vs Advent balancing is fine....
but Vasari vs TEC is not
and Vasari Vs Advent is terrible.
So now..... what faction is in need of a nerf.... hmmm?
aries4 u are forgetting something ELSE about advent eco. namely. there trade ports do double duty. the increase extractor rate AND do trade. seems damn nice to me.
Resource focus does not pay itself of compared to normal trade operating mode.
also vasari do have fewer number. all their ships (minus caps and titan) eat more fleet supply. i personally think the should MASSIVELY buff the vasari. but everything is ungodly expensive. o you want a cap? that will cost as much as a titan
think times stronger 6 times cost increase on everything. if u haven't already. go play SOA 2 and pick borg. the should make them like that.
Vasari ships dont need more fleet supply on a remotly deciding scale. Sure, 1 here, 1 there.... but we speak about minor details here.
Now you speak nonsense... capitalships cost the same for all factions.
And SOA Mod Team stated several times in the past that the Borg are not meant to be played by humans, and that only an combined alliance of several other factions can stop them.
In any case, the way of SOA balancing is not relevant for the standard game, which only has 3/6 faction that need to have equal chances of victory.
DK where u are getting the carrier cost increase difference from but you are wrong. advent carrier is 20 fleet supply. VAS 12 or 14 cant remmeber off the top of my head. personally i HATE strike craft and use them onlyto defend against strike craft.
evern though the advent carrier cost 20 fleet supply they have 3 squadrons instead of 2. and more fighter per squadron.
Allow me: https://forums.sinsofasolarempire.com/438860/page/1/#3303550
Quoted from above topic:
FACTION COMPARSION:
Fielded ships:TEC: 20 Percheron CarriersAdvent: 14 Aeria Drone HostsVasari: 20 Lasurak TransportersCredit Cost:TEC: 16700Advent: 17920Vasari: 16200Metal cost:TEC: 3000Advent: 3220Vasari: 3200Crystal cost:TEC: 2700Advent: 3080Vasari: 2800Fleet supply cost:TEC: 280Advent: 280Vasari: 280Squadrons fielded:TEC: 40 wingsAdvent: 42 wingsVasari: 40 wingsStrike craft fielded: TEC: 240 fighters / 200 bombersAdvent: 378 fighters / 294 bombersVasari: 160 fighters / 120 bombers[/quote]
BTW: Total Durability of 280 fleet supply worth of carriers:
TEC: 20 Percheron Carriers = 44600
Advent: 14 Aeria Drone Hosts = 39480
Vasari: 20 Lasurak Transporters = 44800
Vasari are cheapest in anything but crystal... and have the most durability in total. Not to mention Phase Missile bombers.
The Advent Aeria Drone host may be more durable per ship, but in total a fleet of aerias cannot take as much punishment as other carriers can do. Add research and the problem increases.
Generally, the strengh per wing is nearly equal..... so for the same amount of fleet supply Advent gain a grand total of 2 additional wings..... hardly impressive.
they ARE using dirty tricks arent they? according to you. MAW, PHASE MISSISLES.
Nobody wants to harm their dirty tricks (as long as they are not incredible OP). The problem is that they can streamroll anything without those tricks.... with them... they become unstoppable.
but seriously i think the massive buff tho VAS but make them ungodly expensive would be way nicer. and as a way to counter act feeding (which is noob as hell and why i dont play 5s anymore) they only get half the money that is sent to them.
I really think that a 10 % increase to fleet supply.... the only thing that does really hurt economically in the long term, would do wonders in combination with the already mentioned other nerfs.
And BTW, your opinion on culture being worthless, cause it cant win you a game? So you can win now just building tradeports? Or the Vasari military are so OP, that it can win you a game, even if you have no economy at all, while your opponent does?
Clearly none of these things was designed to win you a game by itself.
Nope, however having many tradeports or increased mobility, not to mention phase missiles that are capable of entirely nullifying shields upgrades (Tech 5 Vasari Research makes the entire shield tree of Advent worthless) just happens to be arround 100 times more usefull than some minor buffs culture can give.
But even if you make culture extremely powerful for the Advent.... it still wont win you a game.
Advent: I will make half your planets go into rebellion within 5 minutes.
TEC/Vasari: And I will bomb ALL of your planets into dust in 5 minutes.....
Guess who wins?
Did I mention that capitalships and Titans reject enemy culture, too?
And that they are quite capable to easily destroy said culture centers?
worse, aresiv is starting to want balance and the other aspects -explore, expand and exploit- to be developed fully. Best try Stardrive.
I suggest you reread my posts... nowhere did I state that I want more explore, expand and exploit in the game!
I merely mentioned that Sins as an RTS game focuses more heavy on the Exterminate part of the 4X.
My primary concern is balancing of the game so that all 3 races and all 6 factions have an equal change to win.
What i said is, that the culture was meant to be to Advent akin to what trade is to TEC or the "toys" are to Vasari. Just because the culture advantage is not as obvious and strong to Advent as economy/movement advantages are to the remaining factions, does not make that statement invalid.
See the very nice and long lore explanation at the beginning of my post.
And in case you happen to forgot above things again by the time you arrive here again:
Culture is the soft skill of the Advent... as is Gravity Tolerance to the Vasari. A nice bonus, but nothing that will decide anything. The main idea of Advent is military superiority, as is reflected by them having worst economy. It is called competive balancing for a reason, you know?
That´s why i asked Aresiv why he wants Vasari nerfed instead of Advent culture buffed in the first place.
Buffing Advents culture would
A) break balancing with TEC, as mentioned in full length later.
still not help them (see above... 20 culture centers against 20 warships... who does likely win?)
So the faction either has a "1 Win by culture button" after 5 minutes of gameplay or is not played at all. As watching fleet battles is indeed more fun than playing a game of "Who is first to reach the "I Win button", I dont see this happening.
a) can be solved in theory... but that would require an entire rebalancing of the game from scratch..... if Advent become more powerful TEC needs to become more powerful, too (HOW BTW?) To make Advent equal to current state Vasari.... I cannot think of any culture buff short of an instant "I win button" that could achieve that. And of course all this needs to be balanced in context with 3 races and 6 factions. Very funny, what do you think the developers have been doing since the release?, leaving bugfixing aside? They did a hell of balancing and they did a great job so far.
I really dont think that the developers are in the mood to start balancing from scratch just because you - wrongly - believe that Advent are only about culture.
If the developers wanted to make the Advent truely dominating in culture, they so far missed this opportunity..... over the course of over 5 years and four Expansions.
The developers only made the error - by the way a quite often happening one in RTS balancing - to give the Hit and Run/Dirty Tricks faction more and more staying power in main line combat scenarios. Which sooner or later breaks balancing, because if you have a powerhouse faction with and a powerhouse faction without dirty tricks, the powerhouse faction with the dirty tricks naturally wins.
Example for this include:
Earth 2150 The Moon Project : LC
C&C Tiberian Sun: NOD
C&C Generals Zero Hour: GLA
C&C Tiberium Wars - NOD
In my opinion the only solution could be to change the base numbers for Advent, let them broadcast their culture at 4-5x speed (or even faster like 10x) and let them decrease enemy allegiance 300-400% faster, if you break the enemy planet from his culture, let it fall fast.. Maybe give Advent culture some side effects, so even if it reaches the enemy planet on one phase lane give some nasty debuffs to the enemy gravity well, like economic decreases or cripple of some military stuff to increase the chance of success for an Advent assault? Maybe if Advent culture reaches the gravity well somewhere, decrease trade income by 30-50% or so, would make the Deliverance Engine stronger too (along with the increased culture spread rate of its signal)
That are nice ideas, I just dont see how they would balance against TEC without major changes to TEC too.
And I really dont think that the developers are willing to start balancing from scratch again.... and honestly... I cannot blame them.
As currently the TEC VS Advent matchup is mostly balanced, it is my humble opinion we should focus on the Vasari. They are the largest remaining source of major balancing issues.
After the Vasari are balanced against TEC and Advent I really think that there will be only very minor balancing trouble remaining.
[quote who="Timmaigh" reply="430" id="3366125"]And this is my point, ffs, thanks for repeating it. And now why there has to be Vasari nerfs instead of Advent culture buff? Actually lets call it Advent culture fix. Cause it would break TEC - Advent balance? So the Advent can not win again TEC only so-so being overrun 2:1 every time? And anyway, care to explain, why and how would Advent culture buff break that balance? Can you actually prove that, when you dont even know what those buffs might include? I pretty much doubt that,
IDK how often I have to repeat it for you... but if you ask..... here you go again:
WHY FIX WHAT IS NOT BROKEN?
Advent VS TEC is mostly fine.
TEC VS Advent is mostly fine.
Looks like those 2 factions are mostly balanced? Right?
On the other hand:
Vasari vs TEC is not fine.
Vasari vs Advent is terrible.
So that makes:
TEC: Fine
Advent: Fine
Vasari: Broken
2 Fine... 1 Broken.
And you are really suggesting that we should mess with the 2 without even trying to fix the 3rd?
If Advent were supposed to stand a fighting chance against Vasari in their current owerpowered state, we would speak about some insane culture powers.
Now... since it is YOU who claim that Advent are all about culture..... why dont YOU make a few suggestions of what those powers should be like? But remember.....
1. It has to be enough to stop a late game Vasari fleet consisting off 1 Titan, 6 Capitalships, 150 bomber wings and additional support cruisers. The same fleet that is currenty capable of taking out an Advent fleet 3 times the size... without more than marginal losses.
2. None of this awesome power of course may affect TEC in any way.... because you see.... TEC eco is much better than Advent eco..... but I think that once the loss ratio (btw, should the Advent need ships at all? Culture spreads from temples of communion after all). does exceed 2.5 to 1 against TEC, even TEC economy cannot replace that anymore.
So the new balancing would be: Vasari VS Tec: TEC clearly inferior
Vasari VS Advent: MAYBE.... and that is a big maybe.... balanced.
Advent vs TEC: TEC is steamrolled.
3. And of course it somehow has to fit the Advent theme of culture... because.... military is out of the question. At least according to you.
Can YOU actually prove that all your talking about the Advent, who according to YOU are about culture, is not just an attempt to distract from the Vasari balancing issues? So that your beloved faction may not face the necessary changes to it? BTW, most of those changes wont even affect you as a single player.