Ogrovs pretty much = vasari bombers, when it comes to dealing with Starbases. The main difference is, you can use bombers against ships as well, but.... i had fully upgraded Orkulus with a frontal shield deflector killed today by 10-12 Ogrovs under a single minute. Now can 20-25 wings of vasari bombers (10-12 carriers) destroy fully upgraded Argonev under a minute? Somehow i doubt it.
Probably not,
BUT
Ogrovs only deal damage against structures, which makes them entirely worthless in fleet battles. They also need to face the - moving - Orky to launch their missiles. The Orky will move into range and rain death and destruction on them.
Yes, the Ogrovs - sufficient numbers of course - will win in the end. But you just spend a ton of credits and more important, fleet supply on a ship with an extremely limited role.
BTW:
12 Lasuraks:
Credits: 9720
Metal: 1920
Crystal: 1880
Supply: 168
12 Ogrovs:
Credits: 7440
Metal: 1560
Crystal: 1140
Supply: 144
Why not build TEC carriers instead?
12 Percherons:
Credits: 10020 WTF--- more expensive than the Vasari one!
Metal: 1800
Crystal: 1620
Supply: 168
The carriers are superior against starbases, especially against the Orky as they can usually fly ahead of it and so never will get hit.
No doubt, Ogrovs have their places but the Adjucator is an entirely different topic. It is very bad against singular hard structures like starbases, Advent is always better of by building bombers.
And as you all can see here, Vasari carriers dont use more fleet supply than TEC or Advent carriers, besides having significantly more power. They dont cost more, too.
The other thing - frigates being faster than Vorastra close range. But thats exactly where you use the Maw. Its pointless that you can do some positioning pre-MPJ, as the frigates can move that second you perform the jump and try activating the Maw enough for that pre jump positioning ending up worthless....
An often overlooked - cool feature- of Sins is that ships accelerate more slowy away from the planet than towards it.
You dont do "some" pre positioning... you line the Titan up to nearly 100 %. And then you Micro Phase Jump
0.5 seconds later you are there.
Now it most cases you have the enemy frigate at point blank range.
Even if not, you can use a order queue to target a frigate approaching from the other side... it will fly right into the trigger arc.
For example:
Queued target MPJ end location with titan pointing upwards 90 degree
Enemy Frigates moving to right ----> Your Titans Maw area ---- > Enemy frigates moving to right
Even if you give he 20 different fleet orders in 0.5 seconds to save your fleet from the Maw, by the time they execute those new orders abd change direction they are already drawn into the Maw.
BTW you can instakill more frigates now with Dissever than with the Maw. But whatever, the nerf has been done, its pointless to discuss it any further. I am fairly content with 30 targets anyway-
Many Titans can more or less instakill frigates. Ever seen an high level Eradica on rampage?
BUT
that is compensated by a slow movement and a high vulnerability to bombers.
Micro Phase Jump makes the Vorastra the only anti carrier Titan in the game.... and with the unlimited Maw before you could just eat the pesky 80 carrier fleet before their bombers even penetrated your shields.
Quoting finemw1, reply 326
I am new to the forum, but does anyone else think making disruption matrix like a mobile disruptor nanites is a little strange
Well they do both have the word "disrupt" in them. Why shouldn't disruption matrix also disrupt antimatter and shield generators and self repair systems?
Not to mention that the Disruptor Nanites on the Vasari Phase Missile Platform STILL has FIVE ENTIRE MINUTES DURATION.
Yeah, thats right... Vasaris turret is better than a high level Titan.
5 Minutes.....
No hull regeneration (values easily in the thousands for Titans and capitalships)
No shield regeneration (values easily even higher)
No antimatter regeneration (5 minutes ability disable? FTW.....
Please developers.... nerf that down to 30 seconds or so.... 5 minutes is unbelievable long for an passive ability with this power levels.
LAWL you've NEVER touched induced reveranced on advent SB's have you?
Induced Reverence takes 18 minutes to pay itself off, on a maxed out population terran planet.
And even after that, you would make more money by building a trade port on your starbase.
Allegiance is cool, but even if you consider raised extraction rates and not just taxes, trade is superior, not to mention, much cheaper as it normally does not require an very expensive starbase.
It is entirely possible to have a competive economy without trade in the early stages of the game, so the additional lab requirement for Advent and Vasari are meaningless.
What however is very important, is the fact that TEC have many powerful trade upgrades and so have Vasari.
That means that TEC with a trade route of 10 trade ports will earn more money than Vasari with a trade route of 10 trade ports and Vasari will still earn considerable more than Advent with a trade route of 10 trade ports.
Advent dont have any trade upgrades, and so they have a notable weaker economy from the time trade ports are being constructed.
Vasari have the very good COMBINED extractor upgrades, and scouts for capturing neutral extractors.
All of that, makes their eco considerable better than Advent one.
OVER AND OVER AND OVER AND OVER AGAIN
Yes, and now the Deliverance Engine is not a joke weapon anymore.
It now can do some long term economic damage, because your enemy must scuttle some of his money printing trade ports for culture centers.
But compared to Vasari "My fleet at your homeworld + stripping your homeworld" it just pales in comparsion.
also phase missles have had a 30% chance to bypas shield since this game came out WHY is all the crying abotu this happening now? YES i know they are annoying as hell. but i still stand by what i said that they have the best abilties. ill post a recorded game where i beat a TR and i was outnubmerd 5 to 1 in the battle as an advent loyalist simply by using one AMAZING ability on one of my capitol ships.
Advent dont have trouble with TEC.
Advent have trouble with Vasari.... and said trouble is well beyond what is good for an equally balanced game.
Advent vs TEC is mostly balanced by TEC having the economy to wage a multi front war (which will ruin Advent synergies) and to accept a loss ratio of 2: 1 and still be on the winning side.
also. advetn and TEC are GREAT early game vasari are a little lacking but DOMINATE late game.
True... Vasari have a somewhat slower start in comparsion..... but they have the Orky for early defense and it is a murderous one, mind you.
And after the early game, they become equal to TEC and Advent, and then they become significantly more powerful.