Good stuff in this thread guys and gals. I played a number of games in the original Gal Civ I and then II, later still with II Ultimate edition. I play suicidal/obscene level on Gigantic maps but I can relate to the author's question "What do I research". I must ask, what gets you going? What is your main win criteria, Military Conquest, Cultural Conquest etc? I prefer war games so I usually choose my party (Technologist, Federalist etc.), abilities, starting techs, super ability, map size, # of opponents, which opponents, along lines that support my style of play (tech and warfare advantage).
A good start is to pick a mapsize (medium or large). Difficulty = (Simple or Easy), Race=Terrans, Poli Group=Federalist, Abilities= (Econ+30, Tech+30, the rest is your style/call), starting techs should be the basics. It's time to mention whether you are playing in a colonizable planet rich environment or a planet poor environment. I play Gigantic with few (rare) planets as I get tired of micro-managing large amounts of planets, then start the game.
For generally planet poor or smaller universes (i.e. little colony rush): ********************
Keep on using ctrl-n until you get a world with a +7 tech square. This may take 5-10 minutes.
Turn1 walkthru- build a lab on the tech +7 square either by rush buying it or building it. Take your colony ship back into your homeworld and launch it with the full 250 mil colonists. Go to the domestic (slider) page and put the tax rate such that the approval rating is 100. Put the production slider to 100%. If you didn't rush buy the lab then put the social slider to about 71 and the tech slider to 29 (for me anyway) which should put the lab build at 20 per turn for 40 in two turns. If your opening situation has a lot of asteroid belts very close to your homeworld then 'automate' the miner. If not 'upgrade' the miner to a colony ship (remember to fill it with colonists on the next turn before sending it out to the nearest star system). Automate the Flagship or send it on a quick recon to a close by star system to look for poachable planets. If you do the latter, after the Flagship has moved, click on the automate button to see if there is a nearby anomaly that is not uncovered on the map.
Turn2- adjust the tax rate for 100% approval (do this every turn until your funds get uncomfortably low), the lab will be built when you end turn 2.
Turn3- Put the tech slider to 100 and start building these techs:
(1) Planetary Improvements (no tech spillover so put the rest of the production into a cheap colony ship (unless your Thalan) for your second world.
(2) Xeno Economics
(3) Xeno Industrial
(4) Trade
(5) Interstellar Combat
(6) Space Militarization
Stop and build 4 factories, recruiting building, morale building, economic cap on your homeworld
The next step is up to you.
For larger universes with colonizable planet rich environments: *************************
Keep on using ctrl-n until you get a world with a +7 manufacturing square.
Turn 1- use the miner if you have asteroid fields. Rush buy the factory. Design a colony ship to fit your map. Start pumping em out and do the colony rush thing.
Just MHO
The main thing is to have fun and construct a few mining starbases 