I am not sure how "precisely" this is, because they seem to get applied in various ways.
Logistics gains are clear, as they are purely additive. That is, if your logistics was 9 and then gains 6, the max fleet size is now 15.
Fairly easy are the bases. It is my understanding that the stated percentage gain is applied to overall tax revenue, social construction rate, military construction rate, and research points generated.
I am a little less sure of precisely how the influence one is applied, but I think it is done similarly That is, a value is generated based on population and stuff and then applied to that. I think a race value is generated that includes the stuff in game race setup and the new addition added to that. So, if the race had a 10% racial bonus, the 110% value would be a factor in the math. The 39% gain from a maxed out base would make that value become 149%.
Cloudier is how morale/approval is calculated. I am convinced that the gains do happen, but I have never explored the equation to see how the change factor fits in.
Another area I have never "gone under the hood" with is miniaturization. It might be a percentage of the original hull size, but I am not sure. That is, a cargo hull might be base 60, and each miniaturization gain might be applied to 60, such that a 15% gain yields 69 and another 15% makes it 30% to 60 for 78. You could easily test this one if you want precision.
You could avoid resource anomaly starbases by preventing anomalies in the setup, I think. The AIs research and use Trade, so that would take a mod, if it is possible at all.