i find endless space to be quite boring, but as a former IT Admin with many years experience working on computers, and some programming...i just don't buy the excuse about not being able to do multi core programming easily. Any developer MUST be able to do multi-core as part of there job, its just not a option.
Multi-core computers have been out for quite a wile now in computer years, and they are here to stay, If your program is not multi-core capable and your program needs it to run properly, then you are selling a deficient product.
Sins obviously suffers from this, and it has severely hurt its sales/popularity from poor performance. Designing a game where half the features are completely unplayable because of poor foresight is inexcusable...
Multi-star maps; late game lag, 100+ planets; late game lag, 10+hour game; late game lag, multiple ai; late game lag,large fleets; late game lag.
It really does make what would be a AAA title that would be incredibly fun... to a game that we love, but suffer with/through. And my play style really suffers from the worst combination. I take my sweet time (long many hour games) and play with 5+ ai on the hardest difficulty, and even with only 60 planets late game lag makes it all but unplayable.
Long story short, this has hurt the game and hurt there sales, word of mouth is a powerful tool.
At first, please let me say that I understand your frustration.
But as it is appearantly so easy to do.... I suggest that YOU make the necessary modifications. As in your opinion,it is not difficult or work intensive.... you of course will do for free in your free time.
I expect the full rewritten .exe within 2 weeks.... after all it not much work and not difficult... right?
People once and for all have to realize that Sins game engine dates back to at least 2007, possible even 2006. Back, at this time, multi core processors where still quite new and it might not have been clear at this time that they are the future for the coming years.
Far worse, there is another issue entirely.
Very few people believed that the clock limit has been hit already..... A single core running at 5 Ghz in the near future was not out of the question back then. And on that processor the game would run better than on your all new 8-core monster..
However, the clock limit has been hit.... and as such the easy solution for developers.... (it will run fine in 2 years because of increased hardware power) didnt happen. A game requiring a 4 Ghz single core will not run good on a 3 Ghz dual core.... because it basically runs mostly on a single core with 3 Ghz.
14 days.... and not a single day more... or that Vulkoras Desolator in orbit is getting trigger happy..
As for selling a deficient product, seriously you seem to have no idea what uttermost garbage has been released by multi billion dollar heavy gaming companies.... and those actually could have easily afforded any development delay, but no... why bother... lets release an early alpha and make people pay full price for it....and then cease support after the first patch.
Compared to what for example EA did sometimes release in the last 5 years, Sins is a quality title of the highest possible grade..