Exxagerating about 2 million units doesnt mean its actually bullshit.
Actually, it is. Don't make claims for a game engine that isn't true As I said before, both suffer the same ambition problem. Both games imply that you can wage large scale war across the whole of the map, while in actuality, you can't. Granted, I've found fixes to both SupComs and Sins, and I'm fine with it, but too many people will just bitch and ragequit.
I just meant that I run sup com 2 4vs4 with a retarded ammount of units on both side, yet i run @ 60 fps no problems or no slowing down.
If SupCom2 have a bad engine, then i want a bad engine for Sins please, oh c..... already beaten.
The game is, in part, better, but you won't be getting what you want out of it. The modding community is still existent in FA, but barely alive in SupCom 2. Proper mod support greatly extends out the life of the game. Mods don't really work in MP with SupCom 2. This is why many people still enjoy a game of Forged Alliance over SupCom 2.
Or to say it bluntly.... the largest possible game in Sup Com 2 would run just fine in Sup Com 1 engine.
You can't have the same number of players in SupCom 2 that you can in 1. On top of that, I've played 16 player maps (modded lobby) on tiny maps, before. You set the unit cap at a decent number and run the damn thing with Sorian AIs. Those were damn good fun games. I can't do that in SupCom 2.