As has been hinted at in here there in this discussion, there should be plenty of overland spells that players can use (and ai) to hinder and control the map. We have three pretty good ones at the moment and we can definately use more. The major problem we have with these spells atm is they require the target to be within your zone of control. I don't recall off the top of my head if the zone has been nerfed or increased lately, but in terms of spellcasting the zones are far too small. This is especially true since early on you can use a movement 2 stack on a road to get 4 or more movement point (depending on the road quality) so you can stand at the edge of a zone of control and then suddenly zip in at the beginning of your next turn while taking full advantage of the road to rush in without the opportunity for the ai to cast spells on you, not that it does.
Likewise, because of the odd order of troop movement, when there is no road and the ai moves right beside you city, there are times when you think you should have the chance to toss spells at them, but they move before you do so the enemy army moves into attack as you move your heroes into your city to defend, or move to attack the enemy stack itself before it attacks your city, but the order of movement is against you and your hero ends up moving into the city after the fight is over. Which is weird.
It's teh same situation when you are 1 square away from a monster, say a bear, with your early game sovereign, and logicially, you should be able to move away from the bear. You click to move your stack, and then the bear moves into the square you just vacated and a fight starts resulting in the bear tearing you limb from limb and mauling you to death, along with your hero and militia units. Gotta love that early game bear of death.
Now if we are looking at roads historically, you would have checkpoints such as toll booths and forts that would control movement in an area. Anyone who eneters these zones would get attack, hence ZONE OF CONTROL. Imagine your little peasants moving around, gathering resources and exploring and finding new stuff for you in your territory. This is your zone of control. It is your precious. They can't have it. They enemy ai's are not allowed to touch your roads, they are your precious. The enemy ai should not be allowed to walk right by your outpost and destroy your mine. It is your precious. If you don't go where i allow you to be you shall be smitten with flame and ice and stone. But only if i can see you, or your not running faster than i can see on my roads. (insert witty remark here but daughter pointed out my typos - so i forgot) probably a precious comment i have no idea.