I have no problem with SD taking their time with this game, and doing what they think is necessary to do it properly. I was one of the ones who rushed out and pre-ordered the collector's edition of Elemental War of Magic, and I did it because, well... A: I'm a sucker for fantasy strategy games, RTS or TBS, and B: it was Stardock. The only game I'd ever bought from them at the time was the original Sins of a Solar Empire, and I had literally lost weekends with that game, whole weekends where me and my buddies would get together and rip up the big maps with massive fleets. Vasari vs TEC. TEC vs Advent. Sins was, and is today, a damn fine game and I've high hopes for Rebellion. I couldn't wait to see what they did with a fantasy strategy game. I picked it up and installed it launch day. Needless to say, I was disappointed with the results, and kind of mad. What the hell happened? Even with the numerous patches released over the next few weeks, my enthusiasm for the game never really recovered, and I moved on. I heard that there would be something for the fans that bought Elemental early on, but chalked it up to PR spin; years of dealing with EA had burned me out. I tried playing Elemental again every once in a while, but never got into it, and figured with SD's troubles after releasing the game, those promises wouldn't be a very high priority and probably wouldn't ever happen. But lo and behold, Brad and the gang didn't forget; an invite to a beta and a free-of-charge final version? Sweet...holy...brain fry...what? Huh. They...they do care.
Say what you want, complain about whatever you desire, but never doubt the folks at Stardock have their players in mind. If they say MP would bust things and make the dev cycle overly long, it's not because they're lazy. They're working their back ends off to get this game going and make it everything Elemental should have been, and they're doing it in good faith. The other folks in the beta, if I'm not mistaken, are the ones like me who got burned the worst. We'll be getting this game on the house. It's been said before in this thread, but I'll say it again: How many companies would do that for their customers?
If MP is your one and only concern, you've my sympathies. I've always enjoyed the "fluff" of any fantasy universe, and you usually only find it in single-player. If I can find a friend to play with online, that's cool, but single-player's where my interest resides. Get the game working, get it stable, make the universe and release us into it, and then give us MP when it's feasible. War of Magic was a pileup of expectations and attempts to do too much at once. Take your time, guys, and make it great. We've got faith you'll pull off something amazing. And I'm willing to bet money MP will be included at some point, if only so the Stardock team can play against one another.