Hmm... so I activated the first iteration of the Cylon militia and was a bit underwhelmed. I guess it had been so long since I played I forgot what the cylon frigates looks like.
Here's my assessment...
The light frigate intruder class is ok.
The anti-fighter watcher class is ok if it can get textured.
The siege frigate is just odd looking like a sled or something, though it's a siege frigate so I'd put that at a low priority.
The long range frigate looks odd IMO. I know it looks like the skirmisher class but I just don't like it at all. If I can replace it with something that looks cool and makes me want to build it I will.
The Heavy is DOA and won't be used, I'll be using a Basestar instead as the balance to the Asgard.
Here's my take on the ships that don't show up as militia...
The scout frigate's ok with a decent texture.
The colony frigate looks good.
The Carrier is DOA unless you convince me you really like it, because I don't.
I don't want to use the resurrection ship as a utility as it's already an important capital ship.
I don't mind the other utility model, but it badly needs retextured.
Need: A heavy constructor - Could be the colony frigate until something better is made.
Anti-Module role will most likely be filled by the offensively moving starbase.
All the modules pretty much need to be retextured though I'll put that as a low priority since they not real active in gameplay.
I'm also not real stoked about the Resurrection Hub as the repair Bay. I'm fairly certain it was slated for a starbase role as I hardpointed the model for kyrogre12. I'm inclined to make it a special starbase though that will be on your home planet but can't be re-built. We'll hopefully have the Warstar as the main starbase. With a special research tree for both.
If you have your own thoughts on these units speak up.