Sorry if this is a departure from forum etiquette (new to this group), but I have a number of newbie questions that I want to ask and am sure more will come and I'm no sure whether the forum denizens are more opposed to numerous threads covering small topics or larger threads which span numerous topics. The former is better for making data available to future generations and searchable, but it can also seem very noisy initially in terms of thread frequency.
Anyway, for now I have two simple queries I'll humbly ask someone to help me with and if anyone wants to comment on the above note, I'll either contribute followup questions to this thread in hopes of getting help on future subjects or will just create new threads (also, it might be nice to have a "game help" or "rules questions" subforum to keep that stuff off of the general plate (if I missed a more appropriate subforum, my bad).
1a.) This is probably not an uncommon query and I am sure I've seen it discussed already but I'm having a hard time working out the specifics. I am mining a few mines which are about a sector away from my home planet. An opposing faction settled a planet closer to those mines and, unsurprisingly, after time the mining colonies went red (the pirate symbol) and have started complaining about a preference to dealing with the neighbouring faction. I thought I had read that this was (expectedly) due to greater influence of the other nation in the area of the mines. So, I instantly whipped up a couple of constructor ships and placed an influence starport right near the mines and upgraded its influence with the second ship. Still, I lost one of the mines and the other mine remains disputed. What I did notice was that the influence starbase I created did not seem to visually impact my borders in any way, so I am guessing that perhaps it only contributes influence empire-wide and not regionally to impact issues like this?
1b.) While writing this scenario, I also noticed another similar scenario going on. My starting solar system included a Class 4 planet alongside my starting planet. I chose not to colonize the small planet, as I found much better neighbouring systems in the early game. Eventually another nation colonized this planet, but he's right next to my capital world and is greatly outmatched in influence and I can see that this planet has a pirate symbol over it. Is there a way for me to somehow to use my influence or espionage to cause the planet's civilizations to cede from their current empire either as a new race or to join my race? Is it possible to do this without declaration of war on the nation in question? Or is the pirate symbol just an indication to me that the planet would likely be easier for me to dominate by force, but open war is still the only possible way to remove this faction from my system?
2. I have started to invest small amounts of extra cash into espionage when I am operating my race in the black. I understand how to place the spies within opposing factions so that I can gain knowledge about them. I also understand how to place spies on opposing planets to block the use of social improvements. What I don't understand are:
2a.) How do I use a spy to steal technology?
2b.) Is it correct to assume that spies who are unutilized ("available" in espionage) are being used to defend my empire against spies, or are unused spies completely wasted value until they are assigned someplace and espionage defense is automatic?
2c.) Once I have reached full knowledge on a race with 4 spies assigned to them, do I need to leave spies assigned to keep the knowledge current or can all spies be re-assigned elsewhere and have the knowledge level remain high?
Thanks for the tips. I'm falling in love with the depth of the game.