I've been trying to understand how the mechanics work in this game, and whenever I think I have it figured out, I find something that totally disproves my theory.
Right now, the problem is that my planets' production is much lower than it should be. As a simple example, I have a planet that has the following:
Civilization Capital: +24 mp +24 tp
Traditional Factory on +700% Manufacturing bonus: +4 mp +28 mp
At the bottom of the summary screen, it says that I have:
24tp
56 mp
This is good. This makes sense. Those numbers add up.
The thing is, my planet doesn't actually produce these amounts. With 100% spending turned on, my planet is actually making:
Military: 19 (colony ship, if it matters)
Social: 21 (research lab)
Research: 7
I don't get it. My factories are only churning out 19+21=40 mp, and my labs are only making 7 tp. So, even at 100% spending, I'm only running my factories at ~71% capacity and my labs at a horrible 29%! How do I actually use all of my capacity? What does 100% spending even mean if it doesn't mean "100% spending"?
The problem isn't that I don't have enough money. I have tons! I could run my planet at the full 24 tp and 56 mp for almost 100 turns! How can I make my planet actually spend that money?
Messing with the Military/Social/Research sliders only makes things more confusing. If I set all spending to military, I get 56 mp in military, which makes sense. If I set all spending to research, I get 24 tp, which makes sense. How do I get 24 tp AND 56 mp at the same time?