Quoting semperincomitatus,
Quoting wayninja, reply 14
I'm not trying to say anyone's opinion is invalid, I simply can't seem to get anyone to clearly articulate one. The best I seem to get is 'it just is fun'. Ok, I guess that work for some people.
I totatly agree with you on that.
I think what they are trying to say is that it has its fun "points"...... that is a better way to articulate it. In no way do I find the whole game fun at its current status. For example... things I do enjoy about the game.
1. City building. Although not perfect at its current status, it is probably the most unique feature over other 4x games. You will have to admit, but there is more strategy to how you build your city in this game than other 4x games. Takes a bit more planning, in my opinion (even though it is a bit annoying due to the UI).
2. The very core fundimentals of the game (even though they are a bit flawed): 1) has a unit designer, plenty of 4x games with unit designer, but how many Fantasy 4x games out there with a unit designer? 2) complex economy (or it tries to have a complex economy, you can argue it doesn't quite succeed) 9 different resources (if you count prestige, population, and influence) and they don't all function the same 3) Has a stronger than most 4x RPG element (besides games like MoM or AoW series very few 4x games have a more complex RPG element)
3. THE BIGGEST REASON I LIKE THIS GAME: the genre is rare.... yes there are very few fantasy 4x games out there. I like the genre.
Everything else needs alot of work I think.
Quoting wayninja, reply 9How is it unique? What exactly is unique about it? It's a 4x game and that isn't unique. It has a very simplistic tactical combat which is nothing new, the spell system is nothing new. The tech branches are uninspired and definitely have a 'been there done that feel' even when they aren't giving X% boost to resource Y. The only thing really novel about it that I can see is the lack of a distinction between the 'city' view and the map view, which I guess is cool, but I'm not sure I would call the entire game 'unique' because of it.
Yes, this is true. However the games greatest uniqueness comes from the fact that not many other games have TRIED to do these things all at the same time. For example Civ 4... awesome game, but lacked unit design and tactical combat.
Emphasis on the word "tried".... I don't think it has been successful yet. But I am optimistic as of the latest patch things have improved significantly....
Good post, I think I see how some people could like it for the parts rather than the sum. I'm a sum kinda guy, myself, but I can accept that not everyone else is. Also good job explaining what you find unique about it. I disagree with you slightly about City building... It doesn't really take more planning. The potential I guess is there if stuff were tweaked/working, but you could easily get by with a 'build everything you can' approach because the AI is so bad. I guess when multiplayer arrives, that won't be the case, but the SP game makes almost anything but the most basic strategy overkill.
I agree that the unit designer is VERY cool and a great idea, but once again, problems really mar the luster. Equipment for the units is all over the place ranging from illogical tech advancement to soldiers that look like rapstars with 500 rings and amulets. I even't went so far as to name one of my archer units Chamillionaire. The stats for the units are difficult to understand as well as the groups. The rule of thumb that 'bigger is better' applies nicely, but that's hardly a tacticians fantasy.
The 9 different resources are very flawed... one of them (prestige) doesn't seem to affect ANYTHING other than that initial marriage proposal making it basically useless after that, and another (elementium) is so rare that by the time you get to that point in the game to build any units with it, the outcome of the game is a foregone conclusion.
Again, as others have stated, there is lots here that COULD be good, but just simply isn't. If I didn't think these things would be ironed out eventually, I wouldn't still be here. But the fact remains that we are 2 weeks out from launch, 3 (or is it 4) patches from release and the game just still reeks of missed opportunities. I'm very happy for the folks that can ignore the smell.