The game feels unfinished. Releasing it at that stage was to early. They could have done this if they marketed it as being "open beta" or pre release version. Those who don't wanna wait get what they want, while others might wait. In return people won't be as dissapointed. The waiters will recieve a polished product + this is the version that will be reviewed, and those buying when still in prerelease/beta won't be as dissapointed either, as they expect some flaws and will definitely contribute in finding bugs and game flaws.
I did buy the game, although I'm not very fond of turn based combat. Appaerently those behind SINS also contributed here, so I expected a more or less unique strategy game with some good ideas in it. SINS also had a very good interface. Although Elementa's isn't that bad, it could do with some improvements. I will be more cautios when buying games made by Stardock in future, making sure I buy the game when they are in a more finished state, and I do hope they will "finish" Elemental, else I will be dissapointed.
My biggest issue with Elemental is dmg caculation and especially the stacking of units. High armor can be way to effective. A stacked unit consisting of cheap troops could be made near invincible. When stacked, they should still act as separete. By that I mean, each rolls their own attack which can be countered, and attacks on them should be with their own defense. Stacking might give a percentage bonus though (depending on how many they are). As it is now, it completely ruins game balance.