I tried playing Galciv 2 with all the patches and expansions a few days ago, and I got bullied and wiped out by the AI in normal difficulty. I remember having the same issue with the first Galciv as well when I tried playing the updated version of it some time ago as well.
Brad, or anyone else which reads this: Stardock seems to always listen to the 'Hardcore' war-mongering fans which complain about how easy the game is, how passive the AI is, and how this is too strong, and that is not balanced. Elemental was actually just fine before the patch, but the process has started already - you took out the summoning spells, which could actually help me out survive and actually gave me an alternative to building an army.
I really can't agree with you here. I'm mediocre at best at strategy games and I destroy the AIs in GalCi2 on difficulties with the AI fully enabled without using the moronic exploits that are built into the game design.
As for elemental, the summoning didn't go away entirely, just the stupid cheese part of being able to start the game with an uber summoned unit ridiculously early. If you research lvl 2 spells, which you can do immediately if you want to, you have reasonable summons available very early still. Push to lvl 3 spells immediately and you can summon a fire giant and it's still pretty early. Summons were broken, summons needed addressed.
Plus, if once you get rolling and learn how to make parties/squads, you'll pretty much forget about summons, since even a noob party of 4 combined troops is devastating. Next up for the nerf bat, parties and squads. Just watch.
Trust me. Research logistics so you can make parties. Research the first weapon and armor tech and the medical kit tech. Then you can put together death squads (I say squads but technically it's a "party" of 4) of relatively cheap uber units that will make summons, champions, and your sov look like chumps.
The trick with GalCiv2, this game, or similar games isn't necessarily that you need to be a hardcore wargamer. But especially with Stardock games you DO need to learn how to properly field effective troops. Elemental has the "mystery" feel (ie, it doesn't give you a shred of a clue what to do) but it's not that tough to create units that will protect you (even if you don't want to thrash the crap out of everything around you).
Anyways, as a side note, in GalCiv2 it's easy to build forces to deter AI aggression - you just need to have the clue. The clue is, defenses are cheap and insanely powerful. The game goes in phases and fairly early on the AIs shift towards military (after exploring/settling). At this point, you need to as well because the game isn't just SimCity the planetary version. Examine nearby AIs, see what the most common type of attack type being uses is - research the appropriate defense for it. Research a little bit of offense. Build ships with a heavy ratio of defense vs offense. Because, the way the game works, you can easily stack so much defense it makes your ships nearly invulnrable and the AIs tend to build defenseless paper cannons. When you fight, your ships will own theirs. If you use the correct approach.
Lastly, GC2, Elemental, Civ, these are all games that include war. So you must partake in some element of war build up or all you do is build up juicy cities/planets/whatever that look really attractive to anybody who has an army. This is not SimCity. If all you want to do is build up cool stuff, you should probably play a simulator game that doesn't include combat. It's entirely possible to pursue peaceful victories in all of these games, but being peaceful is NOT the equivalent of being stupid, you still need to posture or have defenses to deter aggressors.