no such thing as a crappy planet
guess it's all relative. at higher difficulty settings maybe good planets are scarce so you want to hang on to anything you can get whereas down where us newbies play, PQ9's and 10's are a dime a dozen. i have the techs, i just don't want to spend the time and money to improve them when there's a PQ9 right next door...
a couple more questions about soldering if i may. when i look at a planets population is that, in fact, the number of soldiers (legions) he will use to defend against my planetary invasion? and this transport thing.
What I meant is that each "soldier" on the invasion screen is a 'legion' consisting of 1 million soldiers. Thus a planet with 6 billion pop will be defended by 6000 "legions".
if i go in with 2 transports each with 1000 legions and i lose 1 man, according to qrtxian i leave with 1 transport and 1000 legions, correct?
Yes. Also, one transport is lost no matter what. Thus even if (for instance) you actually end a battle with more men then you started with (because of Information Warfare) you will still lose 1 transport. This can be an advantage to attacking with fleets of transports, as surviving transports can then be used to invade another planet.
On the other hand, "wave" invasions involving one transport at a time are also effective because the more damaging invasion methods only take effect if the invasion succeeds. So you could use one transport to hit a high-pop planet with mass drivers, which will fail but take out most of the defenders, then send in another transport to finish the job with a less destructive invasion method.