Ok Eternal, I believe we are down to needing the Holy Pilgrimage Vessel (Trade Ship) and a Refinery Vessel for ships and a gunship strikecraft model and possibly a combat or bomber model.
In terms of orbital modules we are pretty good excluding a racial specific tactical structure. At the moment I don't have any specific ideas on a Nephilim specific tactical structure, not because I don't want one... I'm just out of ideas at the moment.
I still need to pull in the Templar Elite and Nephilim Constructor models that you previously sent.
I made soem tweaks to the Bliss Tree moving around some of the research levels and fixing some of the issues.
A couple of other items.
I need to tie in the super weapon ability to the Ascension Weapon.
Nephilim starbase still has the missing polygons.
I can't find the message you sent about the starbase ability you suggested. Can you resend that idea?
I've changed some of the balance items for hull, shield, slot points, etc on Nephilim frigates.
I have some abilities I'm going to change, specifically Mask Presence and Immunity.
I've also made several general fixes that were causing debugger issues with Nephilim mainly dealing with weapon null points that didn't match to an actual weapon definition.
I plan on doing a lot more play testing this weekend with the Nephilim race to verify the current elements all work as intended and hopefully fixing the remaining items listed above.
I'll promote what I have done to you this afternoon as I will be on a camping trip this evening.