The original GC2 was, and will always be, the best. All the expansions ever did was to add more micro-garbage - but never any better gaming.
You grossly underestimate the addition of the civ-unique tech trees. That added no new top-level UI to micro-management but added respectable variety to the game. I was stuck in a deep Thalan rut for ages, but TA got me regularly playing as Arceans, Altarians, Iconians, and Yor.
The asteroids were a final disappointment to me. But I like 'good' micromanagement, so I wouldn't agree with you that they're a useless bother if the devs had retained the idea of assigning an asteroid base a role (I'd have enjoyed 3 flavors: production, research, or cash).
The espionage problem charon2112 describes seems to be a play style thing. It almost never happens to me because I tend to stick to the middle of the power-ranking pack on very large maps until well into the game. By the time I'm strong enough to start attracting heavy espionage attention from the AIs, they've burned most of their assets amongst themselves and I have a fat stack of reserve spies to zap the occasional intruder.