But it's not just a matter of Stardock "working a little harder". More work means employing and paying someone to do the work, which means a higher price for the end product, a longer wait for patches, or a longer development time, and so on. Extra work is always something that should be avoided, as long as there's other more important things to get done. (And there always will be, in the case of any duplicate patching effort.)
I'm sorry but that's just a bunch of balony, the patches were being made up until version 1.4. The code has been written! It's not rocket science. You don't think when they make these games there aren't planning for the future, every single developer knows that any game produced will at some point require patching. Don't you think they would have made accomodations for this? They are going to make it as easy as possible to apply a patch to their game and yes I'm sure they've designed galciv2 so they could easily do so.
Impulse has to apply the patch the exact same way a stand alone patcher would. I've read the post on how impulse is suppost to be different and totally rolled my eyes up. Like I said it isn't rocket science, the _only_ thing the differs the impulse system from a stand alone patch install is the fact that it downloads the package over the internet directly instead of having it packaged with an installer. That's it, you can talk about checksums and how it directly applies the patch until you're blue in the face but that's again just abunch of double talk. A stand alone patcher does the exact same thing my friend. No difference. Impulse just directly connects to the stardock server and grabs the package and applies it for you, I'm sorry but that's isn't some amazing and magical cutting edge thing, it's just scooping the same poop a with a different scoop.
Anyway, personally I'm not willing to pay anything more when buying from Stardock just so they can afford to offer standalone patches... and since Stardock is doing well sales wise, the market seems to agree.
That's the sad part, you already have. You've paid them full price and they aren't even giving you the 100% full support treatment. Open your eyes sir, stop worshipping for a minite and start using your brains.
If you, and enough people who feel the same way, really want standalone patches that bad-- you could try and convince Stardock to offer paid-for patches you purchase at the store.
No I'm not paying them for something everyone else gives you, How does it cost them to package it? Think about it! I personally could use winzip and make a self extracting archive and put it up for download in minutes and believe it or not I've seen lots of stand alone patches that are nothing more then self extracting executables. It doesn't take extra labour because you can even write a script to auto archive it, I mean really it's a pathetic excuse to say it's costing them money to "package" it. Man I laughed at that one. They may have to purchase a license for an archiver but seeing as they have impulse already which already has archiving technology they could use that same archiving technology into their stand alone patch installer. But lets face it they've already covered all that since they were producing stand alone patches up until 1.4 so its moot.
Based on this it seems like you're not listening - they are saying that the code is not written. It is extra work (unless you're saying that Stardock is telling us lies), which translates into a higher cost for the end product, for us consumers. Impulse looks for different files and downloads newer versions as needed. It's been stated already that downloaded executable patches don't work like that. They might even be saving some money on not having to pay for some 3rd-party patching/installation software such as InstallShield + maint/support.
Seriously, Impulse is nice. You should give it a chance.
No I'm afraid it's you who's not listening here. I've said time and time again WHY impulse is bad. The code is written, open your eyes your using it every time you use impulse, they even admit they made stand alone patches until v1.4.
There's nothing to try on impulse, it's geared to be a brain dead tool that does a very small function for you. It would be nothing for stardock to give you stand alone patches AND still keep impulse for those that like it. Check CNC4 they do that, so why can't stardock.
No this is the beginning of something much worse, are everyone that blindly lets stardock take away a portion of your support service is just openning the door for nazi ideas like SAAS (Software as a Service) to come in. They want to see if the users will let them get away with killing some support off, then they will try other ideas until the vail of saving you money or its more effecient or some other crazy reason.
The fact is you've paid full price for a game that was giving you on demend patch service AND producing stand alone patches. Other games have done this to but stardock removed their stand alone patch service, now you didn't save any money they just took away some of your support but you don't care or worse you just lapped up their reasons for taking away that support.
None of the reasons I've heard in here hold any real water:
1) Impulse prevents piracy....it doesn't you can easily get around this. Most hackers have to hack into the code, but with impulse all they need is someones account username and password. Impulse is practically hacker friendly!
2) Impulse saves you money? Really well when I bought the game I had stardock central available which did the exact same thing as impulse does AND I could download stand alone patches too. So wheres my savings? Do I get money back? Did you? no?? How is impulse saving me money? I didn't see galactic civ 2 drop in shelf price at the store, it seemed on par with other games.....hmmm not seeing the savings here.
3) Its cheaper as packaging costs more money.....hmm really? how? Packaging costs? Well last time I looked stand alone patches weren't shrinkwrapped and boxed, they don't have to be shipped. It must be all of that extra work for them to make it available on their website... ahh the bandwidth costs yes those are a killer, all those people download stand alone patches must really kill the system, People downloading via impulse must magically be using some other form of down...no it uses the stardocks bandwidth to? interesting. Well I've seen lots of developers make their patches available on FREE services such as fileplanet, in fact that's an even better solution. No stardock bandwidth needed there.
4) Impulse is good becuase it saves stardock the time from having to write a patch installer. Now this is a funny one because not only have they already written this it's being used by you already...impulse IS that installer. Also they hate to mention the fact that the patcher was created already back in the 1.4 version days. I mean how complicated can it get, it applies the package data, it's pretty cut & dry stuff. Also most companies create the code and save it as a template, it gets written and it's used every time they make a patch.
I think stardock is laughing at you and everyone that just buys their cheap excuses. I'm not trying to insult but get you out of the worshipping mode and get you into prudent thinking for yourself tired of getting ripped off customer mode. Come on make these guys step up to the plate and earn their money.