I recently upgraded to Windows 7 and in the process, rediscovered (and re-installed) GalCiv 2. I'm really enjoying playing it again, but this time around I'm trying out some other things in the game. In particular I'm spending some more time with the ship builder trying to make ships for a custom race I'm playing. Previously I'd just slap some new tech on a hull and call it a fleet. Now I'm trying for aesthetics.
Long story short, I think either my reach exceeds my grasp in terms of design, or I don't understand the limitations of the designer, or both. so I have a couple of questions.
First off you should know I'm playing The ultimate edition v2.02 (I haven't gotten Impulse to work in Windows 7 yet - so no upgrade)
1) can you change the point of attachment for the attaching piece - say, if I wanted to attach a new piece to the main section but attach it off center. when you attach a piece, most components seem to have a default place they attach (usually the center) I'm wondering if you could cycle the point of attachment of the incoming piece. I don't see a way to do this in the interface - perhaps there's some hot keys I don't know about.
What I'm trying to achieve is a rather spidery, delicate look, which calls for some long spans connecting various things. an example might be the Torian space miner with it's two long parallel sections.
2) are there things about the core design templates that can't be replicated in a build from scratch model. an example - I deconstructed an Altarian star fury to see how it was made (i.e. what components) and got down to the little box thing, then I started over to try and duplicate it as an excercise. so I select the Tiny Hull and proceed to try and attach the cockpit piece to the box - after rotating it I stick it on the cube only to find it won't center. now , perhaps I'm not selecting the correct attachment point - the cube is densely covered in attachement points after all, but it seems like the Core designs behave slightly differently. I guess I can just modify a core design and save it as something else, but I'd like to know if I'm just having trouble finding the correct attachment point. perhaps there's a trick to it that I don't know.
3) is there a way to make all of these designs I plan to make available for custom races?
4) while I've learned a lot de-constructing the core designs, I wondered if anyone knows a current tutorial on getting the most out of the ship builder.
5) I correct in thinking that I have access to all the components in the designer and that the "your style" tab just has a rotating subset of components allowing you to get a consistent look for a civ. in other words I'm not actually missing any jewelry if I'm designing for the Altarians but wanted something a little more aggressive looking like a Drath design. I would just have to look in the "other" tab, correct?
6) finally, I went looking for some extras in the library, and got a little confused. If I'm looking for jewelry should I be looking for just components, or do some of the ship models contain jewelry as well? (or are they just hulls) or should I be looking at things like the Babylon5 mod to contain jewelry as well. I'm not really familiar with Mods for this game and wouldn't want to miss something fun to add to the ship designer.
Thanks for taking the time to read this. I know none of this is Earth-shakingly important, but any help or advice would be appreciated.