quoting The_Regicide
they're pretty much required to play the game, as there are five demigods capable of dishing out 2000 damage in as many ms, or sustaining a freakishly huge DPS along with interrupts, stuns and snares.
Agreed, HP is needed to play the game. Here is what should be done imho:
- Increase DGs base HP and HP/level
- Nerf the hp items by a certain percentage (20% - 30% maybe)
- PLEASE MAKE PRIESTS HEAL A FLAT AMOUT (200/400/600/800). This will make stacking HP not so powerful as it is now.
- Buff the damage items and give them ATTACK SPEED.
I agree to an extent; playing when it's all about HP does/did get repetitive. I wanna stack gloves for once....however, it should be addressed in the balance mod first, because changing it all at once could possibly overcorrect the problem.
Ideally, five gloves and five HP items or similar cost should be about equivalent, and both should get beaten by a balance of HP, damage, and mana items. But that's assuming they're on the same DG using the same build...
At any rate, it seems to me that one of the major issues is the percentage effects that apply to HP while everything else (except the inferior mana helms and the Brilliance flag) gives a flat rate increase. So it's much better to get a ton of HP and have +15% Fortitude flag and +50% Sigil and another periodic +x% from priests and healer minions, over something like +30, +20, and +5 damage.