I know it's not canon, but jump inhibitors add a lot of strategic depth so I want to mod them back in instead of navigational buoys.
So I open up PLANETMODULE_ROMULANORBITALJUMPBLOCKER.entity
then replace ability 0 with the vanila
ability:0 "AbilityHyperspaceDisruption"
then I copied over
AbilityHyperspaceDisruption.entity
BuffHyperspaceDisruptionSpawner.entity
BuffHyperspaceDisruptionTarget.entity
back over from vanila GameInfo
so game opens ok, but if I research blockers and click to build one, the game crashes
anyone know what I'm missing?