You are. 
BuffLockBuff reduces the cost of abilities. The structures have less antimatter than is required to activate the abilities.
BuffHoDLock1Set has an 1100 second finish condition, at which point it applies the buff, reducing the abilities to 50% cost.
First cast is determined by "LockSet", frequency by the cooldown time in the spawn ability. There is also a third factor
The HoD spawns in particular operate off BuffUniversalLock, this functions as a check against further incursions into the same planet. It spawns all of the HoD spawns, and based on the restricting ability residing in the spawning structure, only successfully fires the actions in the appropriate one. In the BuffHoDSpawn1 file:
instantAction
buffInstantActionType "RemoveBuffOfType"
instantActionTriggerType "OnDelay"
delayTime 4800.000000
buffTypeToRemove "BuffUniversalLock"
This is the planet specific timer that prevents other HoD spawns.
The others are a little different. From here, the insanity sets in.
There are two sources for Tamarian/Sona/Ferengi spawns. The primary, from the militia colonized planets of their type. The secondary, from the pirate base. The spawn abilities do not actually spawn the ships, they only trigger the spawn file. When you go looking through the files, this will horribly confuse you if you're not careful. The actual spawn file is cast, in 10 second intervals, on every planet in the map, from the colonized planet, using "AbilitySpawnRaceSet".
In this fashion, the pirate base will only spawn ships from those sides that were on the map, and spawn then as their own faction instead of as pirates. Once again, there are three factors, first cast, frequency, and the planet specific lockout. In this case however, the lockouts are modified by the finish conditions for the "BuffSpawnRaceTrigger" files and specific to the faction, instead of using the universal lock.
This stuff is crazy, who the fuck wrote it?
Humor aside, all of my mod work is free to use, as is or modified. I'm doing it for free in the first place so don't worry about it. This means any and all nut bar ability design in SOA2 is fair game, I don't even care about getting mentioned. We're also not actually worried about the secrecy at this point.