Is everyone having this problem using Standard or Pro?
Getting ODzip.dll error on XPHomeSP3, DTX Standard
I'll put this out in case it's helpful, sorry but it's gonna get wordy:
My DTX desktop is basic, mainly a bunch of launcher objects with timer scripts, there are not meters or clocks or such embedded in it. It loaded fine.
Got the error from a (my hacky little) widget I had loading at startup. Widget used plugins: digital clock using text states, analog clock version 2, date using text status, Graphical Performance Meters. Tried isolating any of the plugins by deleting and saving, didn't have any luck.
Imported the widget using DTX Builder mode. Ran fine. Saved it in its entirety as an object. Runs fine when launched as an object. Saved as a widget - get the same error.
I've copied all the plugin .dll's to C:\Docs&Settings\All Users\Application Data\Stardock\DesktopX\SDPlugins which is where it's pulling them from now as far as I can tell.
There it is for what it's worth. 