I like the idea of Favour, which rewards players for playing and playing well, however it simply doesn't work at the moment because once you've purchased the two or three items that you will use for 75% of matches, Favour ceases to have any value. By making all of the favour items equally attractive, and making all item cost the same, Favour points will regain their value. Yes, it places new players at a disadvantage, however this doesn't change things; right now, new players are at a disadvantage by design - the difference, however, will be felt once they can afford a new favour item; instead of reading the forums and grabbing Blood of the Fallen, they'll literally have numerous options available to them. Lower Tier items make the transition smoother, however ultimately keep them at a disadvantage longer, as they have to then reaccumulate Favour points to afford the higher tier items to level the field.