Woah. This discussion really took off. For those of you that may be skeptical about all the comparisons I make to MoM and the claims I make that things should be "like MoM", I hope this explanation satisfies you:
It has been stated many times that this game is intended to be a spiritual successor to MoM though not exactly like MoM. Knowing this, I approached the discussion with my extensive experience in MoM and its many pluses and minuses. In my opinion, if you are making a successor to a game (especially a really good one) you must examine these pluses and minuses carefully and find a way to turn the minuses into pluses.
From what I see going on here, I worry that some of the minuses of MoM are being overlooked and many of the pluses are being changed simply for the sake of being different. To me, that carries a big risk of turning pluses into minuses and totally messing up the game in the process.
Whenever I argue that something should be more like MoM, it is because I believe that such a feature is extremely beneficial to the game and that the game would suffer without it. A proper successor uses the original as a starting point and seeks to improve upon it. A great deal of what was in MoM was extremely well thought out and it would be a shame to see those things discarded for the sake of being different.
And, reciprocally, if there is an idea that someone likes, they should come up with a better reason than "It was in MoM" for why it should be considered. MoM was a great game, but there are other ways to make a great game than the MoM mixture, and I feel it would be better to experiment with them: we already have MoM and are going to have a "repaired" mod of it for EWOM, so you really won't be losinganything...
I'm not taking anything for granted. If EWoM is too different from MoM, it may not be possible to do everything I want in a mod. The closer the game is to MoM, the easier it will be to do the mod.
We don't care if MoM is being used as an example. It's just when people yuse MoM as the only example that I become concerned. Whatever happened to Dwarf Fortress, AoW, and the HoMMs? Sure, other games get mentioned some, but not nearly as much as MoM, and as a political scientist, you should know that very few trends are absolute. This one is no exception.
I'm a big fan of Dwarf Fortress as well. However, I do not believe that EWoM should draw much inspiration from that game, as it is on a totally different scale - a few dozen to a hundred dwarves in a small fortress vs. a vast empire of millions of people.
It's sort of like comparing SimCity to The Sims. You aren't going to be buying new wallpaper and redecorating the houses of millions.