I have just finished my second GalCiv II real sandbox playthrough. I played on small and medium universe as Terrans against four and nine opponents and with the normal and tough difficulty setting, repectively. I used standard options, and the TA expansion version 1.97 (european Ultimate Edition version right out of the box). During and after the game a couple of questions arose;
1. When you trade technology with a foreign species through diplomatic channels, some tech names starts with a star (*) . What does that mean?
2. How do I set my agents/spies up for tech stealing. I was able to place spies directly onto foreign tiles, but the effect of that is just reducing or canceling whatever is happening on that tile, or what?
3. Starbases:
3a. The game seems to be a lot about starbase strategy, but even though I tried to use rally points, a lot of time went into micro management. What is the most effecient way to uppgrade starbases? (I only used the standard constructur type given at the start of the game). How does your solar system look like where your most precious planet(s) are? Are the entire solar system surrounded with a ton of different starbases?
3b. Both my wins (diplomatic and technological) were a result of influence starbase expansion. What surprised me was how indifferent all species were towards the fact that I overtook their planets on by one at tough difficult setting?? As Terrans I had maximized the diplomic skill and tried to be general friendly. Does high diplomatic skills force foreign spieces to behave like kittens? Placing tons of influence starbases outside a planet should be equal to droping an army onto that planet? I won on tough without doing a single fight!
4. If GaLCiv was a multiplayer game with no computer opponents would diplomatic skills in its current form render useless?
5. What is up with tourisme? I think I read somewhere that it is governed by the population of the universe and your influence control... But it totally dominated my economy even though I had a lot of trade routes. I was told that tourism had for some reason gone 10x, but surley this doesn't go on for ever?
6. The Next Turn button disappared a couple of times, and I don't think it was the computer suddenly taking a long think. I had to restart the game, is this a known bug?
7. Why can't I always get the option of allies, trade/science agreement etc. when I have the tech to do it. Do my opponent also need to possess these techs.
8. Is it typical to get the next turn syndrome very fast in GalCiv like in most 4X games (to become indifferent towards micro management). What is the best way to stall this?
9. Is there anything you can do with zero tile/quality planets?
Thanks