People would be more likely to read something that isn't just one long paragraph that is only loosely connected WITH caps LOCK every OTHER word...
But, from what I can tell...
For one, the planet destruction wouldn't work... You can't destroy planets.. This is hard coded into the exe. You could have it deal 99999 damage to a planet and make it uncolonizable due to radiation however. I know that you can change the meshes of an object so if you set the bombardment radiation duration to 9999999, and had it change the mesh to an asteroid field, you could kind of get around it so for all intents and purposes, it would be dead...
Try more like a 20/30 minute cooldown. The point of antimatter is to give you a sort of MP that only makes a difference when you have something with multiple abilities or something is super short cooldown... Think of the novalith, it has a six minute cooldown but by that time, you have more AM than you need... Same thing applies here. Just have a cooldown, don't worry about AM...(Besides, planets don't have AM...)
As for the pop/grav well, that was fine...
As for the Forerunner Shards, there is already an artifact that speed up phase charging. This would make the other one pointless...
What tier are you talking about?
What would make a great flagship?
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Now, just for clarification with the sphere, the star itself would be incased in the sphere which would be massive. The gravity well would go around the star but the sphere would go far beyond that to include planet(s)... Just wanted to clarify...
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What does that have to do with planets?
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Not quite... The wormholes don't have the plasma jets on their poles...