Demigod: Kulea, the Time-Seeker (Assassin)
Appearance: Kulea is a large female centaur. She stands significantly taller than her peers.
Her strikingly lovely human half apears of African descent, and her coat is black with a
gray mane. She wears light armor on her arms and upper torso, legs, and on the 'chest' area
of her horse half, and an ornate headress in a tribal style. She wields a butterfly blade,
two 3 foot long blades joined by a 3 foot long hilt in the center.
Summary: Kulea's abilities range from the dramatic to the subtle, affecting the attack
speed, movement, and location of both allies and enemies. Though she doesn't have the sheer
burst damage potential of other Assassins, her ability to be in multiple places at once and
to keep enemy demigods in dangerous positions make her as deadly as any of her peers.
Strengths: Hinders enemies and helps allies simultaneously with speed affecting auras.
Can teleport fleeing enemies back into the fight
Weaknesses: Most damaging spell is escapable. Mirror images can make her vulnerable to AoE
Abilities:
Quantum Warrior: Kulea creates 2 mirrior images of herself. Images have 30/40/50/60% of her
weapon damage and health. Kulea also takes 50/40/30/20% of the damage they take. This damage
is not deducted from the damage the images recieve, but in addition to. Images are able to
capture flags at 30% speed, but not purchase from shops. Buffs cast on Images instead affect
Kulea, even if Kulea herself is out of range of the original buff.
Relativity: Aura. Allies have their movement and attack speed buffed, and enemies have
theirs decreased, by 3/5/7/10/12%.
Slow Time: Target ally gains 20/40/60/80/100% move speed increase and 5/10/15/20/25% attack
speed increase for 5 seconds.
Retraction: Target is teleported to Kulea's location, and recieves 200/300/400/500 damage.
Target is then invulnerable for 3 seconds. Enemy units within 10 feet of the target's
original location and his destination take 100/150/200/250 damage. Range is roughly equal to
Regulus' snipe.
Rift: Target area with a 50/60/70/80/100 ft diameter is taken out of the time stream. All
allied and enemy buildings, minions, and reinforcements are stunned for 3 seconds. Demigods
within the area are slowed by 50%. After three seconds, the area is wrenched back into time,
dealing 200/400/600/800/1000 damage to anything still inside the area. During this time
Kulea is immobile.
Warp: Requires Rift V. Demigods caught in Kulea's rift are silenced for the duration.
Tear Reality: Any time Kulea uses an ability, nearby enemies take 50/100/200 damage.
Sudden Stillness: When Kulea dies, her killer and all enemies within 10 feet of them are
stunned for 2/3/4 seconds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This story is not directly related to the story of my other character, the Storm Kahn, but I wrote it in such a way that it might be the same centaurs from that story. Also, I put it in first person, again to mix it up a little.
The centaur clans have been wandering for always, so my sire told me. I have seen
otherwise. The centaur people were created by our god Huleth-awe', so my shaman told me. I
have seen the truth. The time-seekers have always led us, charged with seeking the future,
and finding us a home. They were charltans, with no real powers. They led us pointlessly
from one land to the next, one continent to the next. Always we were shunned, and cast out.
Still the clans blindly followed the time-seekers.
My mother was not a centaur. My father claimed that she was a goddess. I think he is
a proud fool who thinks with his phalus. Nonetheless I was born with real power. I see the
flow of time, and I know that all the time-seekers before me were fools. I know that the
future does not exist. The is no fate, no destiny. Nothing is forwritten. The Time-seekers
could never have seen our future home, even had they the power I posess.
Seeing my power while I was young, I was given to Gurae, the Time-seeker at that
time, to raise. Another fool, but he was kind. He was convinced that I would be the one to
finally lead our people to their home. He was right, but not in the way he had hoped.
Knowing nothing of my abilities, he nontheless encouraged me to test them, to push my
limits. I could look into the past, as far as I cared. I could slow down and even stop time.
I could speed it up. But I could not see the future. I could visit the past. The future
would stay where it was.
It was frustrating, these expectations. Childish pranks became dangerous journeys,
and finally I undertook the most dangerous of all. I travelled back to our birth. What I saw
changed me. My people's beliefs were all a lie, but I could not tell them. It would crush
them. Notice I already refer to them as they, and not us.
I resolved, however, to find us a home. I would not look to the future to find it,
for the future, as I have said, did not exist. I would create it. A future, a home. I looked
through all of our people's history, at all the places we had been. I chose a place. Green
and fertile, filled with game. The people were simple, though tough. I would remove them.
I lied to my people. I told them I had seen our home, which is true, in the
strictest sense. Still, a deception is a deception. I told them stories of the natives,
painted them in the worst possible light. Savages, undeserving of the land they lived on.
Blasphemers and maniacs. They were not. But it served my purposes. My people, the poor
fools, lapped it up like mother's milk.
The land was many months journey away. I got us there in a week. The natives never
saw us until we were in their villages, burning their homes and slaughtering their families.
They could barely fight, we were so fast, and they were so slow. The blood flowed in rivers.
Truth be told, I rather enjoyed it.
When the last village in the valley was razed to the ground, the centaur clans
celebrated for a solid week of feasts and orgies. Now, I stand in the great hall my people
have built for me, and I am restless. Time moves on, and while my people are content to live
their days with what they now have. I need more. I need to move on. I need to conquer.