The problem is, a good sedna/qot team with good players will push you so hard in the beginning, that you just can't do anything. How are you going to handle heal/shield? Yes, later you can beat them, but hardly in the beginning. So what are you gonna do? For instance, on PRISON, which is really small and open, they will simply harass you, keep you from exping and away from the flags, and if they score some kills, they will have an even bigger advantage. At the point where you can beat them, they will be so far ahead, that you just cant catch up anymore. They will have more cash, more warscore. You just lose. Of course you can win if you are the better team or get lucky, but it will be the exception.
It's like on small water maps in SUPCOM. An equally skilled AEON/SERA player will just domimnate the other races!
The skills have to be balanced in a way, that any team combination and any single DG is counterable.