at first please adjust your frontpage, the download link show 0.4 but its allready 0.5. I waited serveral days, because i thought you got trouble to upload it.
Any Frigs and Cruiser are still Target dummys, special against lvl 5+ Caps.At moment the only role i see for them are logistic. If you want that these non Cap's have some fighting abliltys double the HP and Armor better trippel it.
Didn't you speed up the Scouts ? They are still to slow, just 1 Hangar defence kill 90% of the scouts.
I just played Colonies so far.
Reseach tree to do:
Militaery:
- Remove Laser Amplfication, useless
- Remove Dynamics Frequency, useless
- Add some Frig,Cruiser weapon upgrades instead.
Capitals:
At moment i dont see any reason to build any other Cap beside the Galactica. Ok the RAM feature is nice but if i need to do that, i must be at bad chape, or i got soo much resources that i dont care to loose a Cap. Put the RAM abilitys to the Hvy Cuiser instead, and maybe just 10.000 Dam.
Every Cap, Flak burst and Nuklear rocket. they should have Flak OR Nuklear.
Mercury : Nuklear, Flak, Ram, Finest Hour
That should be the Front line Cap. Remove Flak and give it some Damage reduce ability, since it got worser Armor then Galactica.
Ram, you should move that on the lvl 6 Abilty, or
lvl 2 should just do 50.000 damage to the own ship, lvl 3 40.000 damage to the own, or at last so much damage that a lvl 8 Cap with Expert super structere can barly survive it (1000-2000 HP left).
Valkerie : Missiels Bat, Flak, Hvy Strike craft, Rapid Manuf.
Misslie Bat is pretty useless, let them call extra bomber squads instead.
Galactica: Colonize, Flak, Nuklear, Armistice
remove Nuklear, give it these increase Range/chance to hit ability.
Sentrus: Shield restore, Flak Burst, Magnestice, Flux flield
Not sure about shield restore, Sentrus is a nice guardian for Spacestations with that ability, until you remove shield from the stations. then these ability is useless.
Flak burst or Magnestice, i would vote for Magnestice.
Warrior: Radiation Bomb, Flak, Incendary Shell, Missile barrange
Rad. Bomb pretty useless from the damage, add Raze planet instead.
Incendary shells, pretty useless compared to the raw damage of the Cap.
Missile Barrage is my favoured ability normaly, but here useless. Caps kill these tons of frigs too fast. I think that should be the 2.Cap with Nuklear.
Ok thats my 1.report, more to come when i played Cyclon.