0. If you're a noob, you can't be an evil genius. Not yet. You'll have to wait your time, and your turn.
1. I remember from the first Gal Civ that the interface, the screen for example, would change to take on a more ominous look once you became evil. I haven't noticed this happening in TA. Even though I have xeno ethics and have chosen evil as my alignment. Has this graphic feature been removed since Gal Civ I or am I missing something?
I don't know, not having played TA yet... but it sure seems to happen in other versions of GCII.
2. Weapons, It's not entirely clear to me the advantage, from a combat standpoint that something like Lasers V has over Laser 1. They both do 1 point of damage. Aside from space and cost, is there something I am not aware of?
Seems to me that space and cost are pretty big advantages.
"Aside from the fatal shot to the head and the sea water filling his lungs, what do you think might have killed him?"
But the steps give you a way to tackle research in smaller chunks... from the standpoint of keeping busy and feeling like you're accomplishing things, this is a good thing. And trade, too.
3. I have played to 2 games so far, one as Drengin and one as Yor and I cant seem to build a mining module on an economic starbase in spite of the fact I have the requisite technology, Industrial Starbase Construction for the Drengin, (I dont remember the Yor Equivalent).
You're sending constructors? You need to build a starbase, then add mining modules to it by sending more constructors. I wonder if perhaps you're sending asteroid miners instead.
I have made the effort to find answers to these questions on the forums but the search feature is somewhat limited and I appologize if these have already been previously addressed.
Thanks,
Christian
Questions happen. You need to look for the Question Authority (available on a bumper sticker near you... or Berkeley, California).