While this topic may focus on the Marza, I also believe the mothership and evacuator are generally out of line. There's just nothing out there with comparable abilities.
For a while I've thought that the nano-dissassembler on the egg was a little OP, and should be nerfed a little. Thing is, that might still be a "brainer," so I'd be a little careful about it. For instance, if that ability is nerfed a little, would it require a slight buff to some other ability on some other capship? I don't know. However, nerfing the bejesus out of MB is a "no brainer." It just stands out far and away above anything else as something that is ridiculously OP.
The only reason i bothered to participate in this discussion is because i would like it to focus on real practical ideas. things that actually can be done by Ironclad in an upcoming patch. they are not going to totally overhaul what Capital Ships are. what they can however do is make some incremental adjustments to certain overpowered abilities.
These are exactly my thoughts as well. This is why I don't agree with the "buff all abilities on all caps" or "entirely rework all caps" or other ideas people have posed. Just keep it as minimalistic, straightforward, incremental, and practical as possible. (Not to reopen this can of worms, but this is also why I disagreed with the idea of rearranging the tech tree to adjust siege frigs - just not something I figured would/could ever happen from a practical aspect).
If your fleet is getting hit by MB the entire fleet flares up nice and red. I think this is a quite obvious visual sign that your fleet is about to get annihilated. Granted that it comes a little late.
Some of us don't stare at the little icons going down the left hand side of the screen the entire game (a glance from time to time - sure). Otherwise, what do I need all the pretty graphics for? However, the real problem is that by the time your fleet lights up red, you can't get it out anyway. This happened with me, it happened with the replays I looked at, and it happened to a guy I used MB on last night in a "test game" (it was a "real game" but I chose TEC and marza/MB as a "test").
This brings me to another point. People keep saying the only problem is the "scale to infinity" or "number of targets" etc. It's actually worse than that. Another big problem is that it deals the damage too quickly for you to react. Your ships evaporate before you can click on them and even attempt to pull them out.
If you know that an opponent has a lvl 6 Marza in the battle, why would you let it get into position to use MB anyway? It seems to me that if a threat of that magnitude was approaching my fleet, I would react in a way to counter that as soon as possible, not wait for it to start blowing stuff up.
"Reacting to counter" is a problem in itself. For instance, in my game outlined in the original post, the only counter I had available was simply to run away with my whole fleet (even if he approached with a LONE Marza and no accompanying fleet) and let him have what he wanted - even if "what he wanted" was my home planet. Someone will say that I should have had a counter prepared already - in the form of a second capship for instance. But that would be wrong, because the sacrifice would have been to lose well over 3000 credits in illums which I successfully used to push him back from his attack. Building a second cap (while he had to do nothing except continue cranking lrm) would have cost me the game, big-time.
Which brings me to the overriding point I've been making all along: The threat posed by a Marza with missle barrage means that you have to plan your counter to it as your MAIN STRAT FOR THE ENTIRE GAME FROM THE MOMENT THE GAME STARTS (cap ship selection, etc). But him? He doesn't have to do jack crap except play how he normally plays, even if that simply means spamming lrms until the cows come home (like the game in my original post). Basically, you have to revolve your entire game, your entire strategy, your entire everything around HIM, while he doesn't have to reciprocate. What a position he's put you in from the outset. This is why all the pro-Marza people screaming "you can counter it, just have a second or third cap, just have tons of shield guardians to tank it, just have tons of hull upgrades BLAH BLAH" just don't have an argument.