I actually like the core gameplay of Demigod considerably more than DotA. I just wish Demigod had more skills, a few of the skills redone/changed a ton, 30% of the items completely redone from scratch, 30% more of them adjusted considerably.
It does a lot of things better than DotA gameplay wise, in my opinion. But in a lot of ways it doesnt' require enough skill.
Demigod has STARTED to become better. But it's just starting to with a month left. It should of started to way longer ago.. There are better mechanics on some of the new/updated skills than the completely bland ones in 1A. In 1a, the only decent mechanic there was was how rook could place a tower that you could building-tele to, how you get things like life leach off rooks towers on his back, the boulder roll kept someone still to hammer slam, while hammer slams ground targeting and delay makes it hard to alnd against someone otherwise good, require leading/guessing, etc. Besides that.. everything was point-click-do-damage, or a stun, pretty mcuh. It's gotten much better in that regard, but still needs tons of work.
And too many of the items are just like.. a spreadsheet. There aren't enough good activated ability item. Not enough good passive ability items, and not enogh passive ability items in general. So many spreadsheet items are redundant because another item does the same thing more cost-effeciently. Adjusting their stats won't help that, the redundant items need to be ones that have an ability that can't just be compared on a spreadsheet.
Currently. the few ability items there are.. aren't very good. 1% chance for a 300health shield, doesn't stack, is essentially reducing 3 damage per hit. That's worthless. a few armor does that.
If it was reworked to something like "When hit, you gain a 300 health shield. This ability will only trigger, at most, once every 5 seconds" would make it something to tank better when you already have high armor, but wouldn't be as good with low armor, because of how armor is calculated. Things like that would make the items more interesting
Plus, 1% chances is random. Random doesn't belong in a game that's supposed to be about skill.. No chances on items should be under 10% or 15%.
I sadly happen to question how much this game will be improved 3 months from now. It probably isn't going to be much better in a month, and right now I have lots of dislike about it. While I really like a lot of the decisions made with it (no armor types, except siege, no "good early game, bad late game" and vice versa type hero balancing, no stat points on leveling), theres a lot about it that feels like it's just.. unfinished. And I just question if it's going to get finished, or if it'll just stay the same and you'll make us pay $10 for another Demigod when the actual game is not completed.
In 3 months, I don't see why the game couldn't be great, if that was the actual goal to patch it to adjust some skills behavor, redo some items, balance out the items. But with how it is now, sure moving some numbers around will balance things out where some things aren't so underpowered, and fix the few overpowered things, but it won't make it much more fun or competitive.