ahhh so you'er saying that you have zero imagination and needs a story teller to hold your hand, ok now i get where you are comming from. Read a fw books it may help that imagination problem you seem to have
here is where I stopped reading.
for several reason.
1. you dont even know me, if you did you wouldn;t be so quick to judge me as having no imagination.
if anything I have too much.
Secondly, It's nott hat I need it, it that I am curious.
Imagination leads to educated guesses. While these guess maybe close to what the actual events were, they are still just guesses. I want to see solid background story.
What you said amounts to reading the last book in the series then 'imagining' how everything go to that point. It doesnt work like that.
You have to go through the whole series as the author intended for the story to have any meaning.
It's not about if you have imagination or not, its about the facts.
For instance, we can assume that the Vesari and the TEC had a bad run in or that for some other reason they decided to go to wr with each other.
But what it thats not it at all.
Let's just say, for the sake of making my point, that at one point the Vasari were a peaceful race. Then they formed an alliance with the TEC or Advent or some other unknonwn race.
Then lets say that the Vasari got attacked and the race that they were allies with did not come to help them. In turn, the started warring with this other race, maybe they got their arses kicked.
Maybe then the Vasari became enslaved, then after some odd years, rose up against their slavers and became a hostile race.
Sure that sounds good, but is that what relaly happened? we wont know unless there is a scenario mode.
Someone else could come up with a diferent plot line for the Vasari, and then when they read what someone else has speculated, they might not agree with it and it could erupt to a flame war.
I like dealing with cold hard facts, the kind that a three minute movie doesn't provide. Sure I could just make something up like I just did, but then that defeats the purpose, which is to know what really happened.
Another point,
I am not a hard core or no-lifer, but I have known alot of them. I consider myself a moderate gamer. Though as far as being on the computer 24/7 I am close to that, but I do a lot of stuff that deals with comps so it's not really wasted time (programming, dealing with my RO server, working on my half life 2 mod, working on a few books etc.).
and again with the no-lifers. LOL you are one of the really bad's i geuss. as a quick eksample top end wow guilds raided for about 8hours a week to clear all content while the bad's had to play 18-20hours -> hint stop suxing and l2p
you seem to be assuming I play WOW, which I dont. second I know how to play online games, and its not the amount of time it takes you to clear a dungeon or w/e its the amount of time you are in the game, either playing it or just chatting.
8 to 12 hours a day is bording "no life" general gamers get maybe 1 to 3 hours a day, moderates I would say are 3 to 6.
and you are personalizing what I said about the No-Lifers. It was not directed at you, just at people who play online games more then the above mentioned time frame. If you feel that I included you in that group, then that is your problem, not mine.
almost all games have some amount of story in them, most of them. Online games it's in the form of quests. The quests never change from player to player, they stay the same. That's what a storyline is essentially at its core, information in a fantasy world that never changes.
of the few exceptions, the only one I have ever seen is this game. There is very little, if any, story information.
A game's storyline is not mesured by its easy, its mesured by how you liked the story. Hl1's plot line was epic, and for that its fan base is huge.
Same with Star Craft. While its story is not as epic, it is good enough to have a very large fan base.
One thing I should have rephrased is when I said that online games were for jocks, because they are not. But they tend to be frequented by them.
For instance, Gunz.
If you are a sniper or use SMGs/ARs and you kill a K-Styler, they accuse you of spraying and either leave or get you kicked because they think that they are the best player in the entire game and that the only possible way you could kill them is from randomly shooting.
this is a perfect example of what I am saying.
I am not going to say anything else on that subject.
But I would be interested toknow out of everyone that does and doesnt want a scenarion mode, which of you started gaming on consoles and which of you started gaming on computers.
It's no secret that few pc games have very good storylines, and maybe thats why people do not want on on this game, thay assume that its either not needed or that it's going to be horrible.
On the other hand, us console gamers have only ever had storylines in our games to its is damn near essential to have one in order to call this a complete and perfect game.
I, for one, started on the NES around 1990, I didnt get into the pc games till around 1998 with Half-Life and Star craft, and ever so I was not into online games until 2003 with Shattered Galaxy.
a scenario can only improve SoaSE, so I dont see why there is reseistance to the idea. It's not going to directly effect multiplayer, and if you dont want it, then dont play it. It can be as simple as that.
anyway, thats my 20 bucks, say what you will, but imo SoaSE will be incomplete and broken until the day it gets a scenario.
edit: sorry for the typos, almost midnight here and my typing goes to hell around 11 pm usually lol.