1. I have been playing a game against 'simple' computer and I have dominated the the 'colonization' race and have a big lead on planets. I have found the most difficult part to follow is the technologies, specifically relating to ships. I had 12 planets to 3 and the race comes at me with huge vessels. I had a huge technology advantage Lasers III, miniballs IV, all these advancements, but the best ship I had (As Terrans) was a Star Fury with very little firepower, against a Frigate, and my fleet was destroyed. Any suggestions about how I can figure out the tech tree to go specifically to better ships? Any 'MUST HAVE' techs to build ships. I found I followed the 'red' tree which was the weapons, but then had no ships to put the weapons on
You should look at the pink part of the tech tree where you will find, Medium scale buildns, large hulls, and such techs that give you bigger ships, normally the pre-requisite is insterstellar consruction wich is dark orange just like the factory techs. Also its better to use only 1 type of weapons, the red tech tree reperesents 3 types of weapons divided in 3 diferent lines, select 1 and max that, the only reason to change is if a good civ (generraly very good defense) is overwhelming your weapons with too many defences.
Also as every other guy here has said, use the shipyard, is very intuitive, you go around the tabs and select your hull, then the extra aprts wich are only for decorative porpuses, then you can put engines if you like, then the weapons and so on.
2. I had an example which a planet that was formerly not inhabitable was suddenly inhabitable. Fortunately I voted myself to have tehe planet (I overwhelmed them in numbers at the vote). It was near two other planets from another civilization and within two turns the planet was lost to their culture. Then later, I took some ships and destroyed them. Again, within two turns, it was back in their hands. How do I avoid this? Should I bring a colony ship with some of my colonists to populate the planet? Would this negate the effects? Should I have attacked their capital city first to try to kill some of the culture?
What do you mean by "Then later, I took some ships and destroyed them." did you destroyed his ships?
Mainly the only ways to take over a planer are:
- Trade it thorug the diplomacy screen
- Flip it over with your influence (the planet mus be in your sphere of influence and you need to have 4x the influence of the world you want to flip)
- and the must common one, invasion, you need t reaserch planetary invasion, then create a transport and send it to an undefende world.
The best way to negate a cultural flip on of your planets is to increase ppulation and put some embasys or any other influence enchanter in your planet, or you can construct a influence starbase near your planet.