Vasari:You mean they HAVE something other than space eggs? Oh ... space egg(Jarassul Evacuator), then ... whatever floats yer boat. Kortul ultimate mashes big fleets. Really, they are all strong ships, but you NEED a space egg. Nano-disassembler 3 is just so very, very wrong and drain planet is part of the raid a planet win a refund backbone of the Vasari economy.
Vasari ships are all highly useful, and ALWAYS useful. None of this situational crap.
Advent:Colonizer just because it's, well, a colonizer AND it brings back your crack crews. rapture tends to come out late unless I start with it (vengeance is nice for clearing things out on it's own). Halcyon if I'm going to swarm and/or have a lot of ships. Radiance if I want to send a ship in relatively unescorted for jobs. Revelation tends to come out LAST. AI for not shooting at ships with reverie on them (and firing it at ships not being shot at) is less than solid, so it's unreliable. Guidance is ok, but Concentration aura or amplify energy aura just seem nastier. Notwithstanding colonize ability(which sometimes makes me pick my colonizer earlier if my build order demands it).
Rapture(solo) Halcyon(with fleet) at the top, Rapture(solo), Progenitor(with fleet) next, Revelation I pull out the least often.
Advent have some very nasty ships, IMHO(Rapture/Halcyon), and some less nasty(Rapture/revelation). Their colony ship is solid, but lacks the near godhood of the sacred Vasari egg.
TEC:I confess I never found favorites in TEC. For hitting power, Marza is impressive if not interrupted using it's ultimate. It's non-ultimate powers are ... lackluster, but JUST the ultimate is worth getting them early. Kols don't have as godlike (or interruptable) of an ultimate, but are a solid slugger in a big fight. They will outperform the Marza against a player who knows how to counter channeled abilities, as the marza power takes 60(!!!!) seconds to use fully.Sova is too situational for my liking, and Dunov is too ... well, weak. Akkan sucks until you get it's ultimate. It's ultimate means it's over when you SAY it's over (at which point you warp back to repairs and nothing can shoot at you while you do). That ultimate on almost ANY other ship would blow me away, but the other 3 powers are painfully weak, IMHO (well colonize 1 is colonize 1, but level 2 and 3 are lackluster).
So ... Marza or Kol at the top, Sova and Dunov at the bottom, Akkan sitting on the side for when the build needs the first ship to be a colonizer.
TEC has a lot of substandard ships, a fact that is supposedly balanced by their economy. Unless your opponent will let you get away with leaving your Marza firing away for 60 seconds channeling, their cap ships are also on the weak side. I am trying ... a lot ... to find a way to salvage this bunch. I will thus be playing a bunch of single player TEC to hone my play skill with them and find a way to come out of the gate faster and stronger.