is it a grittier realism in particular you were after?
Nothing that changes the overall game, but instead enriches it.
I believe the game kinda stumbles because of how it washes away meaning and it's own 'flavor' with pointless chores, repetitiveness, and logical improbabilities. Like..when I was playing Dark Avatar and I had to do the same scenario map twice for 2 different scenarios... only I had to do more anamolies after I cleaned them up the first time around, I had to do more of the same research, re-build the starbases with constructors(sigh), and my previous political reputation with the other races was erased. A space "Shockwave" cannot cause all of this.
The humour of GalCiv tends to grate me after something like that happens. Also, you only need to read humorous text once. The second time around... I really don't care that much. The humor dies quickly.
Also, the "Stronger, more technologically advanced bad guys of the Galaxy are coming to hurt you" plotline has been a staple of sci-fi for almost forever. And I think GalCiv suffers a bit because it tries to do this after the popular Babylon 5 shows, The Stargate shows, Lexx and various other sci-fi have done also this to the death... but with armies of professional writers.. who are able to create more immersive Universes that have more thought out characters, storylines, environments, and bad guys/girls. In sci-fi games, I tend to think that the gameplay and the story, environments..etc.. are tied together.
The cartoonish side of GalCiv asks a little too much from me.. for me to get into the game at times.
I'd rather be in the game, and not in my chair, constantly clicking, and having the imagine all the time.
I wish there was more in the Galaxy that I am playing in.
- Like Ships that have the abilities that were in the game Ascendancy.
- More dialogue variety and complexity in the diplomacy.
- Civilization threatening bad guy antagonists (so many places GalCiv can can go with this).
- Super weapons.. like planet killers, motherships, and star destroyers.
- A pre-game typed automatic individual ship naming system (Capital Ships must be named...but I do not want to do it all the time).
- Allied Civilization Super Projects.
- Small scenarios playing themselves out for me.
- Nefarious Super Projects of Evil and Destruction.
That's all I can think of now...
And sure some ideas may not make the game balanced.. but if they only appeared on a higher difficulty setting... then it wouldn't be so bad. It would also add more re-playability to GalCiv.