Yep... an "oldy" coder that worked a lot in the mid 80's at a number of first-level languages, but whom hasn't really considered returning to the crush bitting slam dunk activities i once was involved with.
If a complete (to many's standards or expectations) in_game guide would ever be considered for serious implementation by SD - i'd expect the regular D/L of say, TA to go from about 350MBs worth of bandwidth access to, i dunno, most probably twice that much... just for a thorough fully illustrated verbose blue-print of biblic proportions!
See ya -- in six months time. Version 2.0 gone & pending baby, no more patches & slight fixes by Carielf. Although, as you have suggested some outsiders could simply do it for a price.
Is Frogboy willing to hand-over some cold hard cash to get such an asset from someone "professional" enough to earn it? Should he rather go the design additional content and gameplay value ways? Ask him, maybe he would agree.
BUT - i
want a full 3d Galaxy, three layers on planet surfaces and a number of important features added (gee, read the Slam_my_Game thread all over again to fully grasp what WE all wish for also!) waaaaayyyyy before a help gimmicky supplement.
In the meantime, i consider Netriak's Galactopedia to be a fair solution to most of my current needs.
Should they all stop working at Enhanced Espionage and de-bugging Twilight, or more importantly, designing truly "powerful" editors?
GC2 is **not** Civilization 4 with its Firaxis driven engine of_a_descriptive_about_mankind_history as per Sid Meier' & gang opinions, that's for sure. In all theory, i only understand that a Terror Star destroys whole systems -- having any additional commentary about it or almost anything else in that crazy game would kill off all the fun and possibly the
pride one gets from the usual learning curves struggle.
Documents or not. Virtual or Printed.