The value of a tech should be based on what percentage of races have it. So if I try to trade a tech to the 9th race, when 8 others already have it, that tech should be nearly worthless in trade. If I am the only one who has it, then it should be worth a fortune in trade.As long as Frogboy decides to look into it, he might as well underline all of the above to grab a basic principle from the start... only then, would No-Brokering be an ever sooooo sweet option to tick or not!Besides, i too always burned down in flames trying to figure with who exactly and what is the best deal for any given techs offered or potentially worth more than some *maybe* it is best to keep it for one more turn - kinda.
Well...I am not expecting (or asking) them to re-work the AI.
They already have techs flagged as "no trade", so, depending on how their code is written, adding a "no tech brokering" option might only take a few hours of programmer time to implement, plus a tiny rework of the set-up screen to add the box.
Actually, a "no tech brokering" request was fairly common on the Quarter-To-Three and Octopus Overlord forums, which Brad reads.
I simply can't play the game with trading on (as it's currently implemented), as everyone ends up with all the same techs and you have to spend a bunch of time spamming the trade windows.
I like the no tech trade option, but I'd be far more interested in using the no-tech-brokering option if it were available.