Problem is also that you can't decide what ship takes damage on any given turn.
Heheh. Sadly, you kind of can.
I've played nearly two games using medium-hulled vessels to support fleets of tiny ships, and not once in any battle has an enemy
ever targeted a tiny ship if a medium-sized target was available.
I know the AI likes to go for warp bubbles and fleet-support modules, but I honestly don't know why it's
so reliable.
The only time I've ever lost a tiny ship was when a planet was attacked that was defended by only tiny vessels.
-Note to self: Do NOT defend a planet with swarms of tiny vessels unless you have an Orbital Fleet Manager!
While odd, I don't think this behavior should be changed. It's
fun, and that's the only thing that matters.