You're INSANE. People leaving when the game is basically a fait accompli isn't related to people only wanting to win: it's often because the game will STILL take ages to play out, and there's no percieved way to turn it around. Some people just want a casual game, and they have no interest in spending 4 hours getting ruled. If you're a new player and you start losing, they aren't 'having fun playing the game' for however long it takes them to get defeated (in some cases this could be hours).The idea floated above of kicking out to the lobby to find a substitute for quitters sounds like ASKING for trouble from griefers. Remember, there shouldn't be a quit button because with the no stats tracking people should 'surrender' instead because nobody will ever simply ALT-TAB or pull out the cable to circumvent this EVER. We should all 'surrender' to allow the no stats tracking to not track our surrender as a quit and thus pad our ranking that doesn't exist! It amuses me that this is apparently a 'big deal' because of 'how fast the thread is growing' when it's largely the same couple of people. What a grass-roots movement! Let's make Sins srs bizness! This will somehow make a hugely long RTS less appealing to quit when losing!Frankly, people quit WiC games when they're losing. They're 20m games, absolute tops, and it's ranked out the ass and they're counted as losses. People do it anyway, because once the outcome is obvious, many people can't be bothered sticking around. Amusingly, people who cry about 'quitters' usually aren't the people who complain about team-stacking (ie, team of clanners vs pub group of noobs). I wonder why?
"isn't related to people only wanting to win"
Yes it is. If you leave the game as soon as you start to lose you'll never learn why you were losing, what they were going to do, how they were going to attack you. Without that information you can never deduce how to win against a similar strat/situation in the future and thus never improve. If it looks like you are on a losing slope then you should start experimenting at the very least. Try new tactics against certain ships. Try to outmanuever the enemy and murder their home planet. Try to lure their capital ships away from your true offensive. Try new researches.
The point is, losing isn't bad, it is a springboard towards future success. Only when you fail to learn anything from a loss do you truly lose.
Getting rid of the quit button is actually a good idea. There is already a surrender. Hell, don't even get rid of Quit...just give it the same effect as surrender. If you're going to leave early because you're losing why would you care that you get a recorded loss?