Visuals and animations are key part of any gameplay.
That is the foundation from which you start building.
I could not possibly disagree more with a statement regarding game design. "Visuals" are not "gameplay"... and hence are not a key part. The two top selling games of all time are Starcraft and Tetris, go ahead and load them up, graphics are not the main feature. Those games have a deceptively large amount of depth to them, though.
A focus on graphics is exactly what leads to shallow gameplay as developers waste resources better spent on balancing, mechanics, story and control. It is a focus on graphics that leads to the decline in sales of the whole PC market. It also drives away people who can't afford or don't care to own a top end machine.
I also own EaW and the expansion. First, auto resolve is a poor substitute, because you take unrealistic casualties. Second, I did enjoy the fact that you could pause the action and give orders during the RTS portions, especially the space battles which were pulled off much better. However, I ended up pausing the game so often to micromanage my units that the game might as well have been turn based. Third, because of the more shallow gameplay in EaW it is way way WAY too easy. The hardest difficulty level is a joke that can be beaten in your sleep. And all of three difficulty levels... wow, that's depth. The AI uses no strategy in the RTS sections other than some form of mindless bum rush, and in the strategy sections obviously follows a scripted pattern because the overall options are so limited.
You are comparing a game with very little variety that tried to fancy up what they put in the game, with one that focuses on depth and thought. There are what, a
total of 3 ways through the EaW tech tree? Plus, you are actually forced to balance production and research in GalCiv2. In EaW research is just about automatic - and instead you just focus on producing a few units. But there are several that are much more efficient in a cost/benefit analysis... so you can just stick to kicking out the same 2 or three ground units and the same two or three ships and conquer everything. Assuming that you don't just get really lazy and beat up everything with your hero units.
That isn't depth. People with a more intellectually mature outlook will look past the visuals and see there isn't much there. I mostly bought the games because I enjoy the starwars universe.
You may have spent "several weeks" with GalCiv2, but if you don't think it offers more than EaW you haven't given it enough of a try. From designing the look and equipment on every ship, to balancing tax rates/production/research, to the billions of combinations of ways through the tech tree, to the incredible flexibility allowed in designing your own opponents, to the plucky AI that tries its best and will sometimes surprise you with a really nasty innovation... I could go on and on. All of these things are missing in EaW.
- Wyndstar