2)For me at least, putting RTS elements into a future version of GalCiv is the surest way to ensure that the company doesn't see another dime of my money. That 'feature' is exactly why I won't even look at SW:EaW. In case you haven't guessed by now, I find the whole RTS genre to be unbearable garbage.
I don't understand, if you don't want to play "RTS feature" you can just select auto-resolve. Problem solved and the majority of people will want "RTS feature", you are very bizarre minority.
Money spent on adding RTS is money not spent on what I do want, and not a tiny amount. The development costs would almost certainly be substantial. It would inevitably lead to one of two things :
1)Higher price.
2)Fewer features that I do find desirable.
Neither of which is acceptable to me.
As for me being in the minority, that really depends on what the overall population you are looking at is.
I am an old-school TBS gamer (I still have my original Civilization floppies somewhere). Among that population, you can be quite certain that I am in the majority.
Visuals and animations are key part of any gameplay.
That is the foundation from which you start building.
That is the foundation for a 20-hours-to-completion pretty turd of a movie tie-in game.
Good underlying mechanics are the foundation of games that you come back to over and over for years.