will you also add your own ship types? some races have a dubious amount of ships, frankly.
I think the races will have enough ships (apart from the DE, but they're going to be raiders anyway), here's the list of other races' ships with an asterisk next to the ships from non-big blue book or armada GW sources:
Orks:
Space Hulk
4 unique battleships, but we might make ork battleships work differently if we can.
Hammer battlekroozers
Kill kroozers
Terror ships
Onslaught attack ship
Savage gunship
Ravager attack ship
Brute ram ship
Rok
That's a lot
Eldar:
Flame of asuryan
Void Stalker
Dragonship cruiser (4 variants) (I'd like to make this a light capitol ship to help give some variety for the eldar and help show the craftworlds' advantage in cruisers)
Shadow cruiser
Eclipse cruiser
Wraithship lightish cruiser (4 variants)
Solaris light cruiser
Aurora light cruiser
Hellebore frigate
Aconite frigate
Nightshade destroyer
Hemlock destroyer
Shadowhunter escort (2 variants)
Definitely plenty here, might even rival the IN for choice if we get all the craftworld variants in.
Necrons:
Five ships. You're right here, but the necrons are interesting on a micro scale even without the variety, and they won't show up in many scenarios. Fan designs are a distinct possibility here, though.
Space Marines:
Battle Barge
Strike Cruiser
*Devastator Variant SC (more guns and stuff, fewer Thawks, IIRC)
*Assault Variant SC (more thawks, fewer guns, IIRC)
Gladius frigate
Nova frigate
Hunter destroyer
Sword frigate rapid strike vessel
Firestorm frigate rsv
Cobra destroyer rsv
The space marines have a very good selection of escorts and get most of their firepower from them, so their relative lack of capitol ships is not a big issue.
And we aren't doing 'nids, so that makes for one race with a real lack of ship types, and they have enough meta strategy without that that simplifying the choice of ships just helps the player not get overwhelmed (imho).
X, that's WAY better than I dared hope. This mod should be on track in no time
They're stats only for now, we still need to do buildings, planets and tech trees, and the ships need their costs figured out (we have a rough draft formula for price based on points cost, but that will probably need changing after playtesting). Also, we'll need the mod tools to really get torpedoes right and give the ships a minimum speed. And getting the graphics stuff will take some work, but I guess the mod is progressing pretty well. Cool!