If you aren't actually getting the victory message at the end of your '2 years', then how do you truly know you've won?
Well you don't KNOW you've won, but the challenge slips away and where as before you were struggling for survival after you're just going ship, tech and building shopping.
You weren't specific on what type of diff you play on or what your other settings are so it is hard for me to gauge what kind of game you have going on, comprende?
Sorry from normal to tough on medium and large maps. I've messed around with all the other settings, they just tend to change the 'flip-point' so with everything on rare it might be longer, everything on abundant it might be shorter. Have been playing with megaevents on and off, just depends. I think I will alway keep them on now though.
I prefer to walk to the tech win while maintaining a total control. Just because you can race to the end or end before two years doesn’t mean you can't fully dominate before then. Haven't you ever played a RTS and just blew up everything they had before taking out the last mobile unit just because you could?
I've totally done that I remember my first go on C&C Generals and I just built a HORDE of tanks, not realising the AI had like 5 and slowly munched everything

And that's fine a couple of times, but once you've researched all the techs and built 'El Ultimate Battleship' just coasting to the win gets a bit dull.
I've seen it posted before something to a similar effect, but in the range of one year of play.
They were probably much better players than me then!

Of course, you could always hold off on getting a quick swipe at your opponent at the beginning of the game, colony rush only to a certain point, take a corner of the galaxy, then wait for the AI to get a solid enough economy to play the political game with them.
Thanks, this is a great idea. It's funny that in all games people just find the hole in the AI or the one way to win. It seems like in GalCiv we're too good at that and now it's ALL ABOUT THE COLONY RUSH, but that makes late game a daudle.
I will totally have to try this anti-colony rush idea and see if I can push the flip-point later into the game.
research as much as I can, build my worlds like I want and not to maximise production/research etc, and generally take my time. Sure, some of my games are quick, if I really want to win. Other times, I might pretend that I'm just in charge of an empire and roleplay a bit.
I see what you mean, but to be honest I'm not really a roleplayer. I play for the challenge, the struggle. If only they had multiplayer!
Thanks.