You may as well drop it, this is not going to go anywhere. Only SD knows how much work would be needed to fix this bug, and if they say, "well we could, but you'd have to give up other cool new features", then the conversation is over because SD has declared a preference, and they've also given enough incentive to ensure other players won't agree enough to change their mind by comparing a single bug fix to "new features".
Yep, like it was told to me, I think the positions of those who have cast their "vote" on this is already well known, so no need to drag it.
And yes, it was kind of a "blackmail" in disguise with some "divide to conquer" well placed comments. But after all this is a strategy game

I think Frogboy has to be more careful with his posts, they usually have this sort of "pointing the finger" and dismissive background noise, which is not very becoming for the CEO of the company. Some points are also weak, and not really relevant, just nonsensical elusive points. This is not an attack, just some sort of heads-up, which noone asked me for and so I'll get the appropriate flak I'm sure
Last time I checked, the AI doesn't get to reload a saved game when they make a mistake.
The AI makes mistakes?! That's new. Even if that was the case, it had no way to acknowledge it.
With another company they'd make the call or not and the user just deals with it.
Maybe because they know there'll never be a consensus? So it's up to them to make the call, and anything else can be seen as pure demagogy. Even if the intention is good.
I've got X engineering hours in the budget for updates. We want to make sure players have a lot input into what those engineering hours are used for.
You *must* know it'll never work. It hasn't for other problems, never will unless it's a very serious issue and that doesn't really need a "pole", right?
Can you name another game you've ever bought where the lead developer of the game has personally emailed you multiple times to personally try to resolve your problem?
Not sure if Storm can, but I can. The smaller dev companies usually have this behaviour. I've seen it too for at least one big company, relative to a modder community which was making an AI improvement mod. Not saying it's not good, just that it's not unique.
The players become part of the team.
Consider the suggestion about smaller improvements by players then. You can't generalize these things, with such a big player base. Just doesn't work. Not trying to teach you anything here though.
Do they want us to sift through 6 year old code to figure out why the AI gets to set their social project on turn 0?
6 year old code is not that different from 2 year old code, especially if efficiently commented. And this remark could be read as older bugs and issues will never be addressed...
Do they want us to put in more constructor management features?
Will it be a hot fix, or a real overhaul that makes it less micro? If the former, maybe there actually *is* a choice there. IIRC it's a waypoint thing?
Do they want us to improve the AI?
Always!
Do they want some additional balancing to the ship parts?
Ask the players to brainstorm ont that. There's plenty of people that can help with that. Since you want the community involved, I don't see a problem there.
Do they want more technologies?
If it's just for the numbers, like many in the tree, I'd say they're not a priority at all.
More maps?
I wouldn't call those a priority either, they're not the best part of the game. I somehow get the feeling that you want us to want some of these things.
The "advantage" this gives is so trivial that it's not worth looking into right away.
Depends on what exactly is the advantage's extent. If it doesn't involve other stuff like ship movement or research for example. Not saying it does mind you. Just wondering if the full implications have been identified. Regardless of how many years the bug has been around.
Compared to the fact that players get to save and restore games (and let's be real here, THAT is a gigantic advantage), the AI really is at quite a disadvantage.
If it doesn't in fact have advantages in knowing which planets to colonize, and if it doesn't have special rules when tech trading among itself, and whatever else.
Some people play fair, some don't. It's you who has to establish the limits, not point the finger at all players for what some of them do. You have to create the rules to make it fair, not hope players will collaborate with your view of what's fair or fun. The AI cannot be a function of cheaters, or an excuse for bad functionalities.
The nitpicker